Cave Goats Tote Cave Loot

by mshrm

I finally got back around to the cave goat.  As mentioned before, I picked up the term elsewhere, mentioned it in passing during a game session, and now it’s become part of the milieu. (Ooo, Gygax-speak!)

In the beginning, there was the Dire Cave Goat, a wild and bad-tempered creature that lurks in the underground caverns the riddle the mountains around Tembladera. The dire cave goat is to regular mountain goats what the orc is to humans: bumpy, lumpy, and grumpy. They are notoriously nearsighted, but make up with it with their acute hearing. They’ve got pointed horns and small fangs. The dire cave goat mainly survives on the fungus and ooze available in their home terrain, but they’re omnivorous, and not above picking up some animal-based protein along the way.

The dire cave goat is SM+0. Its cloven hooves can spread apart for climbing, so they don’t have the No Fine Manipulators disadvantage, replacing it with Ham-Fisted 2.

Dire Cave Goat (-20 points)

ST 14 [40]; DX 12 [40]; IQ 4 [-120]; HT 13 [30].
Damage 1d/2d; BL 39 lb; HP 14 [0]; Will 11 [35]; Per 11 [35]; FP 13 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 9.

Advantages: Acute Hearing 2 [4]; Claws (Hooves) [3]; Damage Resistance 2 (Skull Only) [3]; Enhanced Move 1 (Ground; Costs Fatigue (+1)) [19]; Extra Legs (4 Legs) [5]; Resistant to Metabolic Hazards (+3 to resist) [10]; Striker (Impaling; Sharp horns) [8]; Teeth (Sharp Teeth) [1].

Perks: Fur. [1]

Disadvantages: Bad Sight (Nearsighted) [-25]; Bad Temper (12 or less) [-10]; Bestial [-10]; Cannot Speak [-15]; Ham-Fisted -2 [-10]; Hidebound [-5]; Horizontal [-10]; Short Lifespan -2 [-20]; Social Stigma (Valuable Property) [-10]; Wealth (Dead Broke) [-25].

Skills: Climbing (A) DX+1 [4]-13; Survival (Dungeon) (A) Per [2]-11.

Centuries ago, the dwarves began keeping dire cave goats for their meat and wool. Eventually, they bred the modern, domesticate Cave Goat. They are smaller and more docile than their ancestors. They’ve lost their sharp teeth, and their full-sized horns are nearly vestigial.

Cave Goat (-62 points)

ST 10 [0]; DX 12 [40]; IQ 4 [-120]; HT 13 [30].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 11 [35]; Per 10 [30]; FP 13 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 9.
(SM -1).

Advantages: Acute Hearing 2 [4]; Claws (Hooves) [3]; Damage Resistance 1 (Skull Only) [2]; Enhanced Move 1 (Ground; Costs Fatigue (+1)) [19]; Extra Legs (4 Legs) [5]; Resistant to Metabolic Hazards (+3 to resist) [10]; Striker (Crushing; Small horns) [5].

Perks: Fur. [1]

Disadvantages: Bad Sight (Nearsighted) [-25]; Cannot Speak [-15]; Ham-Fisted -2 [-10]; Hidebound [-5]; Horizontal [-10]; Short Lifespan -3 [-30]; Social Stigma (Valuable Property) [-10]; Weak Bite [-2]; Wealth (Dead Broke) [-25].

Skills: Climbing (A) DX+1 [4]-13; Survival (Dungeon) (A) Per [2]-10.

The usual practice is to outfit each goat with a set of saddlebags and herd them, rather than lead them. This gives an effective load of 57 lbs., but the saddlebags themselves can only carry 40 lbs., so any excess load would need to be strapped atop the beasts. They can climb like a mountain goat, and even use a ladder, very slowly, when properly motivated. For this reason, alone, they are prized by dungeon delvers as pack animals.

Cave goats are sold when they are full grown, at an age of two years. An healthy specimen of that age will sell for $500, without saddlebags.

If anybody were to be so crazed as to want to buy a cave goat as an ally, I would get rid of the Short Lifespan disad, since Dungeon Fantasy hand-waves aging. Somehow, I doubt it’ll come up.

 

Advertisements