Real Life Eats Game, Playfully Mauls GM
Yeah, no play synopsis this month. Sadly, real life came along and rolled right over the regularly-scheduled game. To make a long story short, our usual play venue had a plumbing-related malfunction at a really bad time. The situation is contained and corrected, at this point, but the game had to be cancelled. What with one thing and another, I’ve been too short on time to post… then I had time, but no energy… then I had time and energy, but no opportunity… and, now, finally, we’re back to something like normal life on something resembling a normal schedule.
Some of the gang came to visit and give me a hand when I really needed it. In appreciation, I think I’ll give ’em the choice of a special GM-awarded character point, or a free rumor. Least I can do, really, since everybody’s character missed out on the monthly infusion of experience points.
I’ve requested a “to do” list from the players: a list of things that the party needs to do, places it needs to go, rumors they want to follow up on, and that sort of thing. By now, they’ve started to get oriented and make plans. If I know what direction they’re heading in, I can make sure there’s something more interesting than a blank map edge waiting for them there. So far, a couple of ideas have come up.
Jed feels like he should follow up on Kadabra’s illusionary plea for rescue from the flame lords, but he’s uncertain. The first illusion called him by name, which makes him think it was for real. On the other hand, the second illusion, the one with the fairy talking up the wealth to be had if one were to take out the flame lords, makes him wonder if something more is going on. Either way, his plan is to use his alchemical skills to brew up a few cold-based potions to use as anti-fire grenades, when they finally do decide to move against the flame lords. It’s an expensive solution, he admits, but after all, there’s only two of them. The total price shouldn’t be prohibitive.
On the other hand, TKotBO wants to explore. He points out that there’s a whole big chunk of map that needs filling in, if one were to go left at the second big stone head, rather than taking the right, as they have been. There’s lots of doors they haven’t opened, yet.
I’m looking forward to hearing what other ideas come up. The players never have the same perception of the world as what I expect. Getting a look at their plans is one of the best ways I know to get inside their heads.