Monsters From The 80’s

by mshrm

I woke up the other day thinking about the cartoon from the early 1980’s, Thundarr the Barbarian. If you don’t remember it from your own childhood, don’t bother looking it up. It hasn’t aged well.

The thing that stuck in my head was the title character’s two favorite curses/catchphrases, “Demon dogs!” and “Lords of light!”  Then I thought, well, I haven’t posted any monsters lately…

Demon Dog

Minor demonic beings in the shape of large, muscular, hairless canines. They are most comfortable on all fours, but can stand erect and handle tools if they must. They can speak, but their voices are marred by their mouthful of long fangs. Their heads are generally built like a dog’s, with a short muzzle, but more flattened, with a heavy brow.

Demon dogs are usually organized into packs under a strong leader. Some packs are led by exceptional members of their own species, with higher ST and IQ, but many are under the mastery of more impressive demons or evil men. While they travel in packs, they don’t have the instinct for it that mundane canines do. They happily work out a pecking order which has the strong bullying the weak all the way down the line, from the pack leader to the lowest runt. If not kept distracted by a steady source of prey, the pack members’ evil impulses will often lead to the death of the weakest member.

If slain, their bodies can yield demonic organs worth $13 per pound to alchemists, enchanters, and the like.

Demon
ST: 15 HP: 17 Speed: 7.0
DX: 14 Will: 12 Move: 8/12
IQ: 7 Per: 15
HT: 14 FP: 14 SM: +0 (180 lbs.)
Dodge: 11 Parry: 12 (unarmed) DR: 2
  • Bite (16) 2d imp, reach C
  • Punch (16) 1d+1 cr, reach C
Traits: Acute Hearing 1; Acute Taste & Smell 1; Combat Reflexes; Discriminatory Smell; High Pain Threshold; Infravision; Reduce Consumption 2 (Cast-Iron Stomach); Ultrahearing; Very Fit; Bestial; Bad Grip 2; Bully (12); Callous; Disturbing Voice; Gluttony (12); Hidebound; Sadism; Semi-Upright
Skills: Brawling 16; Hiking 14; Intimidation 14; Stealth 14; Swimming 14; Tracking 15; Wrestling 14

 

Lord of Light

A lord of light appears as a two-foot wide mass of cascading “soap bubbles” made of pure light. Even at rest, they shed enough light that they’re easily spotted. With an effort of will, they can increase their natural brightness to shed light equivalent to a torch. With a greater effort, they can release a small, passing explosion of light, sufficient to blind a single creature at close range. They are naturally insubstantial and can travel three-dimensionally. They can become momentarily solid, though it exhausts them to do so.

Strictly speaking, the lords of light aren’t elementals, though the distinction is mostly academic, and they share many of the same characteristics. Like elementals, they come in a wide variety of power levels. The example presented here is a weak form. More powerful lords of light may develop other light-based powers, or even Magery.

Elemental
ST: 9 HP: 9 Speed: 4
DX: 9 Will: 9 Move: 4
IQ: 9 Per: 9
HT: 7 FP: 7 SM: -1
Dodge: 7 Parry: DR: 0
  • Dazzling Punch (9) Like a punch, but Sight-Based and Affects Substantial. Target must make HT-1 roll or suffer Blindness for 1 minute times the margin of failure. Reach C.
  • Punch (9) 1d-3 cr, reach C
Traits: Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Insubstantiality (Usually On); Protected Sight; Illumination; Absent-Mindedness; “Bright” -2 (as Noisy, but vision-based); Dependency (Mana, constantly); No Fine Manipulators
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