Odd things from the side project
For the past few weeks, I’ve been fiddling around with a programming project, as a way to help pick up a new language. The goal of the project is to help generate treasure hoards for the dungeon.
Along the way, I’ve discovered a lot of little nuances to GURPS Dungeon Fantasy 8: Treasure Tables. For example, if rolling randomly, 1 in 6 enchanted items has some kind of curse. Makes sense. Folks keep a grip on the good stuff, so it tends to stay on the surface.
I’ve also re-discovered some gems (heh) that I had forgotten. There’s a great little table towards the end of the text, that you can use to generate an outline of an item’s history. That’s great stuff, there. Someday, the party’s going to have a wizard who can cast all those divination spells, and they’re going to start investigating the history of things. When and if that happens, I’m going to need all the help I can get, coming up with interesting stories.
Or maybe they’ll just keep busting in doors and mugging monsters, and let the archaeologists worry about the history. Seems about as likely.
At any rate, one of my tests for the project involves randomly generating a mess o’ items. I happened to notice this one, and had to share:
Unique item. A top hat, sewn together out of hundreds of tiny bits of silk, giving the impression that it’s formed out of black-tie evening wear, sized for pixies. It is decorated with an elaborate burst of long peacock feathers. It is enchanted to allow the user to cast both Charm and Command. At some point during its history, its wearer offended a being of power, who laid a curse upon the hat: anyone who possesses the hat also suffers from a cloud of misfortune, as if they had Unluckiness. (0.3 lbs; $35,180)