“Corbin, Inc.”, Session #15

by mshrm

DRAMATIS PERSONÆ:

  • D’arth Loathing, just a corpse-eater in the right place at the right time, being a good neighbor (PC)
  • FuBar Bombad, sewer-troll who needed eyes in the back of his head (PC)
  • Mississippi Jedadiah Walker, flinging spells like a ninja monkey throws… shuriken. (PC)
  • Needles, thief-swashbuckler who might be getting another song after this trip (PC)
  • Posy, long-distance artillery and a terror for eyes everywhere (PC)
  • Trevor, making his money the old fashioned way: winning it off the new hires (NPC henchman)
  • Pai, cat-folk cleric of Mielikki (the Finnish one, not the other one) who more-or-less follows Posy, when he’s not on the catnip (NPC henchman)
  • Poutine, a humble misen chef, compelled to follow FuBar on a quest for really exotic cuisine (NPC henchman)
  • Höss, Jack, son of John, and John, son of Jack: carriers of heavy things and losers at cards (NPC hirelings)

The entourage of Sir Not-Appearing-In-This-Adventure:

  • Alric Redbeard, stung by his new bee-cat in a training incident (PC)
  • Gabby the Cabin Girl, likewise, stung. It’s a long story. It has penguins in it. (PC)
  • “Dobby”, nursing the wounded and practicing his penguin-whisperer technique (NPC henchman)

Rumors Gathered:

Jed was mostly forced to keep his ear to the ground.

  • A band of goblinoids was captured trying to sneak over the walls of Tembladera. When questioned before their execution, they claimed to serve something named “Shauldula”.
  • Lady Abergavenny has been trying to hire shipbuilders who are willing to go into the mountains for a job, but she’s having trouble finding takers. They doubt her sanity: who would build a ship on top of a mountain, miles from the nearest ocean?
  • Sir Hugh has returned from an expedition into the interior jungles, bringing many captured elves and crates of their treasure. If you ever wanted to buy a pair of elven boots, now would be the time!

Still, he got in a little time with the heavy books.

  • The chronicles say that the last of the dwarven kings made a pact with “beautiful creatures from the edge of time” to protect the dwarves’ most precious secrets. There is little recorded detail about these creatures, aside from general agreement as to their invincibility in battle.

Needles picked up the word on the street.

  • A dragon’s been sighted flying over the mountains near Tembladera.

What Happened:

As expected, Jed survived the resurrection process. His apprentice Trevor handled the arrangements, and Trevor’s getting a reputation for both diligence and luck. They stitched his bits back together and brought him back to life, if not health. That was taken care of by a healing potion and a couple of days’ light duty.

Even hampered by Jed’s illness (if that’s the right word for losing your head), and by Gabby and Alric being bedridden with bee-cat-stings, the party still got a lot done around town.

Needles piled up his coin and invested in one of the more expensive, 2 point blessed buttons. The others weren’t so extravagant, sticking with the cheaper, 1-point, bronze buttons… but those, they handed out like candy. All the henchmen got one. I’m pretty sure they’ve got some spares rattling around in the bottom of someone’s pouch.

Furthermore, Needles went over his load-out with a fine-toothed comb. He and Jed hit the armorers’ shops around Tembladera, replacing bits of his kit with new pieces of armor, specially tailored and enchanted to be as light as street clothes. By the time he was done, he had dropped his load enough to be unencumbered. (He’s been lightly encumbered for some time now, believe it or not.) He also picked up a spellbook and learned his first spell: Haste.

Needles wasn’t the only one making capital investments. Posy picked up a wide assortment of arrows, including some spell arrows. (She also picked up a Perk to let her choose her arrows accurately without searching through them, explained as carving coded notches into the shafts.)

Jed hit the books and picked up some new spells. He cast one of those new spells, Seeker, in an attempt to locate his once-friend and now-nemesis, Jim Kadabra. He was able to get a very detailed vision of the illusionist’s location:

Green felt. A table covered in green felt. Playing cards, really expensive hand-painted ones. On the other side of the table, a red-skinned humanoid with horns growing out of his head, wearing a fine silk vest. The other speaks some words, and passes a wooden box across the table towards the viewer.

From his recent studies in demonology (having put points into Hidden Lore: Demons), Jed was able to identify the red guy as a “demon of old”, similar to the ones the party met before, in the Pit of Darkness. Skinnier, though. More like the geekier younger brother of those guys.

FuBar dedicated a lot of time to meditation. Jed dropped a koan on him:  “What was in Kadabra’s box?”  After much pondering, FuBar’s harmony with the Cosmic All brought back the answer, “Cards, for gambling, which is just another dirty trap tying the unwary ego into the illusion of reality.”

It seems like everybody was making friends this week. Posy ran into another cat-folk, a cleric of Mielikki named Pai, who decided to tag along with Posy on her adventures. FuBar ran into a misen cook and saved his life. (“I won’t eat you until after you’re dead.”)  This was enough to gain the cowardly little beastie’s loyalty, and so now the trash ninja has an entourage.

Around mid-week, Mamu delivered a harshly-worded letter from Strang, the party’s sometime-patron:

Friends,
I must express some frustration with your recent activities. I have provided you ample information – at no small cost in time and money – and you continue to dawdle with this worthless pit. Now, you have seen one of your company fall victim to these unnecessary side-trips with nothing to show for it. Again, I feel it necessary to remind you that finding these orichalcum artifacts is of utmost importance!

Additionally, I must ask you to be on the lookout certain hexagonal rooms that I know to be present within the area near your search locations. I believe these rooms are key to my research and, as such, I must ask you to TOUCH NOTHING when you find them. Regardless of your own perceptions of value or relevance, I need these rooms to be pristine and whole. Kindly catalogue and map the rooms, but do not move any of the contents. I believe that these chambers will ultimately be mutually beneficial, and I will certainly share my good fortune should my requests be met. However, you risk my ire by proceeding recklessly.

Friends, we are close to unlocking something wondrous. Do not delay!

D.S.

Upon having the note read to him, FuBar remarked on how it was awful that “your guy’s‘ boss” was mad at them. He’s a free agent, don’t ya know. 😉

The question of payment for FuBar’s services on the last delve came up. Rash promises had been made, concerning the party obtaining a ninja-to and black ninja suit for the sewer troll.  (Well, actually, it was more like “some of those awesome black pajamas and one of those cool straight swords to go with it”.  FuBar had a dream to someday be accepted and trained as a ninja. He had admired them from afar. Nobody else know anything at all about how ninja operate — or even that they’re called “ninja”, really — and so nobody realized certain very important facts about them. Like, they don’t just sell that kind of stuff, to anybody….)

Jed asked around, and was given directions to the place where all the fancy black suits came from.  The foot of the stair is just outside of town, just at the edge of the rice paddies, and it travels steeply up to the top of a near peak. All the non-vertical space at the top of the mountain is taken up by an extraordinarily tall castle with multiple roofs. The stairway is carved out of the sheer cliff face, making several switchbacks along the way.

Like this, but more vertical. And on top of a mountain. And swarming with hidden ninja.

A peasant with an ox was standing near the foot of the stair, and passed a few words with Jed. The bard started up the stair and soon came to a wider area, high above the fields below. A section of the path was dug out about six feet, and the hole filled with cut bamboo stakes, forming a grid. A monkey was hanging upside-down from a small tree growing out of the cliff-side, gripping a small bamboo staff and wearing a vest. “What’s your business?” it asked.

Somewhat startled but willing to play along, Jed discussed things with the monkey, who introduced himself (unsurprisingly) as Monkey-san. It turned out that the ninja aren’t willing to let just anybody come up to the castle and do some shopping. Mr Monkey explained that there would be a series of challenges, and that he was the first of them. He asked if Jed cared to try his luck, but the bard declined. They parted respectfully, and Jed walked back to town.

There, he explained the situation to the others. They agreed, the whole party would go up and give FuBar a hand. So, they made the walk to the edge of town. When they returned to Mr Monkey’s station, they found him (seemingly) asleep on his tree branch. FuBar started gathering himself for a sneak attack — the ninja way, after all — but Jed spoiled it by calling out, saying hello to the monkey. After some pleasantries, Mr Monkey offered to give FuBar a shot at the title.

Monkey-san jumped down from his perch to take up a position balancing atop a couple of the bamboo staves, and gave FuBar the classic “bring it” gesture. With the rest of the party cheering him on, FuBar raised his fists, jumped atop… well, ok, not so much “atop” anything. Actually, he missed his footing. Rather than his foot landing on a staff end, he slipped and took the end of the staff directly to the groin. Even the monkey cringed. FuBar slid slowly to the embrace of the soft sand below.

Figuring this was a sign that his mind and spirit were not in unity, FuBar pulled himself back together, bowed to the monkey, and started the long, slow march back to town. “These things take three tries anyway,” he observed. “That’s one.”

Saturn’s-Day came at last. The party hired Höss, their favorite brute, and two laborers: Jack, son of John, and John, son of Jack. The four PCs were also joined by their loyal henchmen: Trevor, Pai, and Poutine. Without the mounts usually provided by Alric and Gabby, the group only had one donkey between them, so the hike was longer and drier than usual. Still, they made it to their usual campsite near the entrance to the dungeon.

Needles took point, confirming that no ambush was lurking inside the door. The party formed up with Needles in the lead, followed by Posy, then the main group, with FuBar trailing, walking backwards, keeping an eye out behind. Between Posy’s nigh-superhuman tracking skills and FuBar’s frankly-superhuman sense of smell, they came to realize that another party had followed the same path not long ago. FuBar was able to identify the scent of Bjorn, one of the members of the Company of the Thunder-Raven, another party of adventurers.

Jed cast another one of his new spells, Seek Earth, to determine the nearest source of orichalcum. It was quite a distance away, in a sort of “over there and down some” direction, more-or-less consistent with the expectation that there was a find to be had in the Pit.

They made their way through the now-familiar halls, stopping briefly at the old goblin kitchens. Poutine was impressed with the room, pointing out how it would only take some cleaning to make it usable. FuBar noted how he had considered moving out of the sewers and into the dwarven dungeons on a permanent basis. The kitchen would make an excellent foothold. FuBar ordered Poutine to stay behind, clean up, and make the kitchen as operational as possible. They scrounged up a plank to prop the door shut, in lieu of a lock, and proceeded on.

As they traveled, they continued to notice signs of another party following the same path, without deviation.  This continued until they reached the Great Bridge.

Mindful of the sniper from the overlooking tower, they crossed the bridge cautiously. Posy took up a concealed post at the door and kept an eye on the tower. First, FuBar went out alone, crossing the entire span doing back-flips, backwards. He made it unscathed. Needles went out, displaying his full sneakiness. Then it came time for the hirelings. Given Trevor’s level of athletic ability, it was decided that John and Jack would just carry him across. The three linked arms, wheezing apprentice in the center, and hustled across the bridge.

They made it about halfway before one of the J’s stopped dead in his tracks, bringing them up short about halfway across. “The dead walk among us!” Trevor shouted, as the possessed laborer yanked him away from the other apprentice-bearer.

The possessed John, or possibly Jack, started dragging Trevor towards the edge, shouting “The ring! Return the ring!”

Everyone but Posy ran to help. As they were running, Posy saw a target appear at the tower window. Her arrow passed the incoming crossbow bolt, which took Höss in the chest. She was certain she had hit her target, which didn’t re-appear at the window. Considering her work here done, she shouldered her bow and strolled across the bridge.

Meanwhile, Trevor used his free arm to draw a bottle of holy water and smash it across the head of Jack-or-maybe-John. This, or the gang tackle, or possibly both, was enough to shake off the possessing spirit’s influence. Dragging their wounded with them, the party again set up camp just inside the door on the far side of the bridge, resting and healing. Pai deigned to share some of his healing prayers with the hairless apes.

After resting up, they continued up the hall. Again, they found signs that Bjorn had passed this way, and taken the right turn up the stairs to the overlook. They followed the same route. After playing with the animated goblin statue for a bit, they trailed Bjorn to the edge of the Pit of Darkness.

The last time they had been there, there had been several dead goblins scattered about. They were gone, now. Furthermore, the big chain down into the Pit had been augmented with the addition of several ropes around the Pit’s edge.

“I’m getting the idea that these guys might have gotten away with some of our treasure,” Needles observed. The others nodded agreement as they collected all the free rope. An adventurer can never have too much rope.

From way, way back in Session #2!

From way, way back in Session #2!

Consulting the map they had picked up from Strang weeks and weeks ago, they decided to go directly to the second balcony down. FuBar led the way, tossing around several pebbles previously enchanted with a candle-strength light spell. Once he had determined that the balcony itself seemed deserted, they others came down to join him.

There, there was some debate. They didn’t want to waste a lot of time searching the place. (Curiously, Jed didn’t think to cast Seek Earth again.) The map said to go west, but it also had a big “X” on the east side of the square representing the Pit. They chose to check out the east wall, sending FuBar through the big open doorway in the center of the wall.

As on the level above, this room turned out to be a dwarven restroom, with several curtained alcoves. Unlike the room above, this one smelled terrible. The source seemed to be the three curtained alcoves in the middle of the row of alcoves. FuBar figured they were dealing with some rotten zombies, and so he might as well take care of things himself. He tossed a bottle of alchemist’s fire into the middle stall.

It wasn’t zombies. Three clouds of disgusting green vapor came boiling out. They were some kind of toxic demon. Hearing his shouts, the party ran to give FuBar some backup. Jed threw down a Wall of Air, which initially threw the demons into disarray, but it turned out that they were fast enough to simply go around it. It also became clear that arrows and swords don’t work well against clouds of noxious gas. After taking a little damage, the party mostly withdrew. Jed blasted two of the three to bits with magical lightning. The third withdrew back into the darkness of the restroom, hoping to draw in victims to pick off one by one.

While this was going on, Needles and FuBar ended up wandering back to the room where they had previously fought the cat-demons. At one point, FuBar looked back at Needles, just entering the room, and said, “You know, you’re standing right where Jed died.”

Needles looked down, at a small bloodstain, then at the wall, at a somewhat larger one, then took a couple of quick strides to one side.

The two rogues looked over the exit on the far side of the room, deciding it didn’t seem to be trapped. Needles picked the lock while FuBar kept an eye out, then threw open the door. He was confronted by a big, beady-eyed, multiple-armed thing sporting enough swords to outfit a squad of infantry, atop a body like a snake. It boomed out a shout of defiance, something about no one disturbing its master.

Needles politely shut the door again.

The rest of the party was just trying strategies to draw out the toxic demon when the two rogues came scampering back. Informed of the news, the others dropped the subtlety. Jed popped into the room with cover from Posy, and blasted the entire right-hand side of the room with explosive lightning. They paused long enough for the bard to gather the remains with a whisk broom, then returned to the site of Jed’s demise.

The arm-thing hadn’t pursued, so the door remained shut. The party held a conference in whispers, then deployed their forces. The general idea was that Jed would make almost everyone else Invisible, while Needles tossed off a couple of Haste spells (easier said than done, as it turned out, but he managed to get himself sped up, at least), and then Jed, pushing himself to his limits, would charge up a gigantic Concussion spell.

The plan was, once Jed gave the sign, FuBar would throw open the door and Jed would unleash destruction. As soon as he started singing that one high note his Concussion spell requires (since he’s a bard-wizard, with song-based magic), though, the door was flung open from inside, and the snake-arm-thing came rushing out.

From its point of view, the only person immediately visible was a wizard in a top hat, in the corner on the far side of the room, clearly casting some kind of spell. Its headlong rush to crush this annoyance was interrupted when it barreled headlong into Posy, standing invisibly in front of Jed! Things got messy, as one by one, the party struck at the creature and became visible. Suddenly, it found itself surrounded and beset. FuBar jumped on its back, likely hoping to apply a choke. Posy hadn’t been knocked back by the impact, so she came up from a crouch and put two arrows into the thing’s eyes at point-blank range. Finally, Pai became visible, violently presenting his holy symbol and shouting “Back, accurséd thing!”

Disconcerted, the demon reeled backwards, seeking better ground. Of course, FuBar was carried along, still clinging to its neck. Unfortunately, that put him square in front of the second demon-thing, coming out the door to see what all the commotion was about. Even forewarned by his keen sense of smell and his uncanny danger sense, FuBar wasn’t able to parry six attacks coming from behind.

He was hit four times. Two of those were critical hits. Both came up “maximum normal damage”. The other two were just above-average damage rolls. FuBar went from “undamaged” to “below -5 x HP” in one second, and died without even a HT roll.

The party went into a frenzy of vengeance. Pai continued to apply the power of his faith and his goddess, stepping forward and forcing both demons back into their lair, even as the others wreaked bloody vengeance. Even with all the damage the party was handing out, though, they still weren’t falling.

At one point, Needles found himself facing the second demon, all alone. It turned all of its attention to him, striking six times at his vitals. Dodging like wild, Needles was able to evade all the attacks!

Posy planted a couple of arrows into the first one’s hands, pinning them both to the outside of the door, as it tried to pull the door shut behind it. Needles hacked at any parts he could reach, while Jed finally got to throw a spell through the door. Between Posy putting arrows through hands and Needles cutting at arms, it wasn’t long before the first demon was entirely (ahem) disarmed. It then fell apart into ectoplasmic goo, the way summoned beings tend to do.

Now that they knew the trick of it, dispatching the second one wasn’t too difficult, even inside its own lair. The only bit of a kerfuffle came when Needles found himself being attacked from surprise by a trio of undead, animated hands.

Like that, but more gnarly and evil.

The first took a wild leap and tried to gouge out his eyes, but he was too (Hasted!) quick and dodged. Another tried to land a foul blow, but as it turns out, Needles’ most heavily armored location is his groin. He’s a street-fightin’ man, after all. His parry impaled one, and the others scurried away to escape the burning power of Pai’s faith.

The party was in some disarray at this point, mourning their fallen comrade. Not so much that they forgot to loot the room, of course, but some.

They found that the demons’ master was long dead. They found a dwarf skeleton in repose on a fine couch, clutching a wand and an iron lockbox, wearing the traditional poncho-and-skirt combination of the dwarven empire. They found a quartz IOUN stone under his pillow. Furthermore, there was a small cabinet full of clothes and bronze jewelry.  (“What’s a nasal?”)  They packed it all up for later inventory. Without Alric along, they were forced to leave the fine couch.

While they were getting organized, they were hailed from the doorway. D’arth Loathing, who had previously tried out for the team and been turned down, was standing there, two-handed sword in hand. (GM: In-game substitution for the fallen FuBar, since the character sheet was on hand.) After some tense negotiations, it was established that both sides were in agreement that FuBar’s death was a bad thing.

In fact, it turned out that FuBar’s short will (“I, FuBar, bein’ only mildly chewed today…”) named D’arth as the recipient of all FuBar’s worldly goods, including Poutine. Being down a man, the party made a rough bargain with the corpse-eater: he would help them carry back all the treasure, he could have FuBar’s valuable, edible corpse and all his stuff, plus some pay to boot.

Getting re-oriented, the party went to the west side of the balcony, with the exception of Posy and Pai, who remained on the eastern edge, poised to act as snipers. (Well, sniper and hanger-on.) As on the floor above, there was a large open doorway, with two closed doors on either side of it. They could heard the sound of trickling water as they approached.

A fountain with a statue of leaping carp was inside, running with clear, clean water. This was an oddity. D’arth boldly stepped up and drank a palmful of water. “Mmm,” he remarked, smacking his lips, “tasted like roasted elf. I haven’t tasted that since…” (looks around at the humans) “…. I mean, wow, that was filling!”

Intrigued by the magic fountain, Needles also took a drink. In his case, all his little aches and pains went away, and he was restored to full Fatigue. Feeling as rested as if he had just risen from bed, he too praised the waters. Seeing this, Jed took a sip, and found himself as satiated as if he had just eaten a big dinner of roast beef, mashed potatoes, and fine ale. Jed took a couple of samples in empty potion bottles.

Back to business. They went to the left door, where Jed did his see-through-doors trick. Empty, trash and ruined furniture. They didn’t even open the door.

On the right, though, they hit paydirt. Jed could dimly see the forms of several dwarves wearing bizarre armor, hanging around tables covered in glassware, apparently some kind of alchemical lab.

Spreading the word, they again set up for door-opening. This time, they applied a Glue spell just in front of the door, then put one of their siege stones on the door, and had Posy shoot it from across the room with a blunt arrow. BOOM!  The door fell in. Jed threw a full-power bolt of lightning at one, knocking it down and seemingly out. Posy shot another in the eye (!), doing only a little damage but driving it berserk. It moved ponderously forward, “rushing” towards her at the rate of a quick walk.

The other dwarves shuffled a bit to take cover, then maintained their positions. D’arth used his sword’s great reach to poke one through the open doorway, hoping to provoke it into stepping into the gluey area, to no avail. Needles decided to hang back, sensing that something was off in this whole scene.

He was proven right when the one that Jed had knocked down stood back up. “Ok, that’s no good,” he said, even as the berserk one stepped into the glue. “Time to go.”

Everyone else agreed, they didn’t want to mess with any self-resurrecting dwarves. Luckily, since the dwarves were so weighed down by all their armor, it was easy for the party to make an organized withdrawal.

In possession of new knowledge and (more importantly) interesting treasure, they decided to head home. The trip was uneventful, aside from the talk. The entire walk home was spent discussing exactly who owed who what. D’arth was of the opinion that, in accordance with FuBar’s will, he should get everything the sewer troll owned, including several expensive potions that the party had purchased for him just this morning. Jed disagreed, claiming that the potions had only been issued to him, not given to him. D’arth pointed out, correctly, that FuBar had considered them to be his own. Furthermore, D’arth claimed that the party still owed FuBar a fancy sword and suit of black clothes, but since he was a reasonable corpse-eater, he would accept their value in coin, instead. Jed pointed out that the ninja toys had turned out to be a dream, anyway, so nothing was owed on that count. Finally, as keeper of the party’s coin purse, Jed wanted to keep the payment for service rendered to a minimum, since D’arth had only participated in the one fight, and that hadn’t been much of anything, anyway. Of course, D’arth claimed that signing on at all entitled him to payment, even if the expected risk hadn’t turned up.

When they arrived at the gates, D’arth pulled his hood down low over his face and managed to make it past the gate guards without being ejected.

Back in town, Needles picked the lock on the dwarf wizard’s lockbox. He made an attempt at pulling some sleight of hand, but Jed’s sharp eye prevented it. Inside, they found a magic ring, some gems, and a pile of mixed coin! After identification, it turned out that the ring was a Ring Of Breath Holding, and the IOUN stone could cast Grace with its own dedicated power reserve. They were very impressed with the shininess of it all, but decided they could use the coin more, and sold both.

In the end, a full share worked out to over $18,500 each. As is the practice of Corbin, Inc., the party fund got one full share. Somewhat light-headed with the sudden influx of precious metals to his financial system, Jed agreed that D’arth could have half of FuBar’s expected share, with the other half going to the party fund.

* * *

Even if the monetary award was exceptional, experience points were relatively low, what with a dead party member, no completed quests, and comparatively little exploration. Needles was unanimously voted the Cool Point, for being the recipient of six highly-skilled attacks and coming away without so much as mussed hair. Of course, FuBar was awarded the Booby Point, for losing sight of the classic adventurer’s rule: “Always check your six.”

In accordance with FuBar’s will, D’arth took posession of the Booby Point, as well as all that savory sewer troll goodness… “Yum, yeah, no fear in this meat…”

 

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