Arguments and Alignments
I was thinking about the big argument at the end of last session. Well, “argument” probably isn’t the right word. It’s just a new phase of the same old bickering. This leg of the journey had to do with the execution of FuBar’s last will and testament, and the appropriate reward for someone who just happened along during the second half of the delve.
But, either way, it got me thinking.
First off, I think I owe all four party members another experience point. I try to toss one out whenever anybody does themselves a disservice through displaying their “role-played” disadvantages. I say “try”, because I regularly forget it… and I think I did so, here.
And I realized I owed a roleplaying award because I was thinking about how the argument was a natural expression of the mental disads involved. D’arth Loathing isn’t a nice guy: he has Bad Temper, Selfish, and Stubbornness. Of course he was going to insist on clinging tight to anything owed to him. Of course he was going to hold a grudge against anyone who got in his way.
Jed, on the other hand, is a little more complex. He’s got a Quirk that amounts to a preference for fair play, but then he’s also got a Sense of Duty to his comrades. D’arth isn’t a comrade, not until he’s walked in the front door of the dungeon alongside the party a couple of times, at least. Jed likes to announce how honest he is (“Ask anyone, they’ll tell you I can be trusted!”), but, strictly speaking, that’s not true. Or, rather, it’s lower-case “honesty”, not the upper-case “Honesty” that means you’ll follow the law and give everybody a fair shake. It’s true that Jed wouldn’t (for example) outright steal from the party fund, but that’s not because he won’t steal. It’s because he won’t steal from his comrades.
Maybe Jed supports the idea of honoring wills, in the abstract. Perhaps he’s a fair dealer, in general. But, when it comes down to some corpse-eater making claims against the party’s living members, his SoD kicks in. He’s pretty much compelled to try to bargain D’arth down. Perhaps if FuBar had lived longer, Jed would have formed more of an attachment to him, and his SoD would compel him to see FuBar’s final wishes through. As it stands, his loyalty is to the party above either FuBar or D’arth.
The way it played out, when they got back to town, they discovered that they had hit the jackpot. Then, Jed’s quirks on fair-dealing and his Xenophilia came along, and D’arth ended up with a half share. Not bad, really, for the short while he was on the scene.
* * *
… and all of that got me thinking about honesty and morality in characters. What Saint Gygax would call “alignment”, in other words.
I see Alric as Chaotic Good, tending towards Neutral Good. He’s pretty easy-going, gets along with everybody, but has no problem going his own way. We know that he’s willing to drop everything — drop treasure! — and put himself through a rough cross-country ride to save a friend. We know he’s willing to go into battle to defend the weak (even if they did turn out to be disguised bad guys).
There’s actually a picture of Gabby in the dictionary under “Chaotic Neutral”. She’s motivated by greed, like all adventurers, but beyond that, there’s simply no telling what she’ll do next. She picked a fight with a mostly-peaceful ogre, once, on a whim. She discovered the hidden ledges on the outside of the Great Bridge when she went over the edge to avoid a fight, again, on a whim. I keep expecting her to light herself on fire… because when you’re on fire, the ninjas can’t catch you.
I would say the same about FuBar. Chaotic Neutral. He had a guiding goal in his life, but in the little time he had, he didn’t really get to show it. Ah, well. At least he died the way he lived: with a full stomach.
D’arth is pretty much evil by definition. Really no way around that, what with being a monster who worships something other than the pantheon of good gods. I would put him down as Lawful Evil, and probably closer to the Lawful side than the Evil. Of course, we haven’t seen much of him, so my first impressions could easily be wrong.
In my opinion, Mississippi Jed is Neutral Good, maybe with a tendency towards Chaotic. As already mentioned, he’s loyal to his friends, all the way to the bitter end. (Literally. When he died, he was trying to use a blocking spell to shut down a demon’s fiery breath, to protect the entire party. As it happened, the rest of the party are a bunch of stealthy, agile types, and they all jumped out of harm’s way on their own*, but it’s the thought that counts.) He’s got a couple of specific Quirks about slavery (against) and fair-play (for) that strike me as characteristic of CG. Jed’s also a something of a stickler for “the rules”: he’s the party accountant, quartermaster, and hammerer-out of contracts. If Corbin, Inc., ever wrote out a real charter, he’d do everything but the signatures.
Ah, Needles. As nice a guy as he is, I figure him as Chaotic Evil. He’s a liar, and a thief, and an all-around scumbag. His one redeeming quality, such as it is, is his Pirate’s Code of Honor. He’s loyal to whatever band of thieves and cutthroats he’s fallen in with, at any particular time. For all of that, though, he’s a pleasant enough guy to hang around with, and the party respects his skills, both with sword and lock-pick.
Posy is mildly Neutral Evil, I’d say, like most cats. She gives off a vibe of “eh, I can take you or leave you, I just happen to be headed in the same direction”. She rather enjoys the suffering of others, but not so much that she goes out of her way to inflict it. (Quirk-level Sadism.) She’s not much for taking prisoners. She doesn’t have any particular Sense of Duty, even to long-time comrades. Instead, she makes do with a Pirate’s Code of Honor… so at least she won’t stab anybody in the back while they’re on the job.
* * *
Time to do like the song says, and add it up. Looking only at the living members of the party, nobody shares an alignment. They’ve got everything covered except Lawful Good, Lawful Neutral, and plain vanilla True Neutral. As far as that goes, I would argue that Rho was Lawful Neutral and TKotBO was Lawful Good. Knock a Druid in the head and throw ‘im in the wagon, we’ll have a counter on every square of the classic alignment checkerboard.
Put that way, this party should have turned inside-out long ago. Back in the day, playing AD&D, I don’t believe any of my GM’s would have allowed it. Even if they had, the players wouldn’t have; there would have been a PC-on-PC murder within the first twenty minutes. (And it might not have been the so-called Evil ones that drew first, either!) These guys have been getting along reasonably well.
Well, once they got rid of the Lawful types. Hmm. That doesn’t bode well for D’arth…
– – – – –
* Even if Jed had pulled it off, it wouldn’t have worked out like he wanted. His thought was, use Command, cause the entire attack to go somewhere else — towards the other enemy, I believe — so nobody would need to give ground by diving for cover. But, even if he had been able to overcome the effects of range and the demon’s high Will and send the attack astray, everyone would have still gone for cover. Remember, everything’s happening at once. The others see an attack coming. They’ve got a split second to decide what they’re doing. (If I remember correctly, I emphasized that nobody really knows how big the area of effect is going to be, so it’s possible for one to decide to dive out of the way, and still end up inside the area, because it was bigger than one guessed.) Anybody who held their dice to see how the Command worked out would be essentially declaring that they weren’t jumping. When a grenade lands in one’s foxhole, one does not stand there looking around to see if anyone else is going to jump on top of it.