“Corbin, Inc.”, Session #20

by mshrm

DRAMATIS PERSONÆ:

  • Alric Redbeard, the Spine-Breaker (PC)
  • Gabby the Cabin Girl, the Pirate Without Fear (PC)
  • Needles, Climber Of Trees (PC)
  • Posy, the Cat-folk Who Goes For The Eyes (PC)
  • Rolf, Wolf-Wooer (PC)
  • The Knight of the Blood Oath, aka TKotBO, aka Corbin, acting leader and header Presser Of Buttons (PC)
  • Pai, cat-folk cleric who only comes out to take credit (NPC henchman)
  • Dean, Roman, Jack, and John, shieldbearers, laborers, goat-keepers (NPC hirelings)
  • One surviving cave goat, terrified entirely out of its wits

Not appearing in this session:

  • D’arth Loathing, in hiding (PC)
  • Mississippi Jedadiah Walker, retired (PC)
  • Tantric McSwayze, dicing with demons (PC)

What Happened:

When we last saw our heroes, they were a couple of spirals down a huge staircase, standing in front of a pair of double doors. They had discovered a group of wolves set out as watchdogs, and Rolf was attempting to communicate with them in their own language, loosely speaking. The resulting ruckus had drawn the attention of a dwarf on the other side of the doors, who had poked his head out and introduced himself as Dag Stoneminer. The party had recognized this as a name from one of their long-standing quests — something about recovering a dragon statue. Just as Rolf gathered himself for a pounce and tackle — the preferred diplomacy method employed by dog-folk — several distractions occurred all at once.

First, McSwayze’s bound demon, “Etrigan”, shouted something amounting to “Finally, my chance!” It tackled McSwayze, and the two vanished in a burst of hellfire. (GM note: Missing player. Best thing about Dungeon Fantasy is the abrupt entrances and exits the characters go through.) For all the party knew, this was just something that happens to demonologists, leprechaun or not. Anyway, there didn’t seem to be anything to do about it, so they gave a collective group shrug and returned to the matter at hand.

Second, almost simultaneously, there was the familiar sound of someone getting shivved from above and behind the group. “You guys didn’t need this lizard-man, did you?” Needles called, opening his hand to reveal himself in the light of his enchanted glow-stone. While catching up to the group, he had noticed the one surviving lizard-man archer from the earlier encounter, lurking and waiting for a good shot. The party hadn’t noticed in the earlier trip down the stairs, but there was a gigantic chain draped across the center of the spiral. Its purpose was never determined, but it was wide enough for a nimble person to walk on. The archer had avoided the party by crawling out into the darkness over the abyss, only to lose the game of stealth to Needles.

Third, there was a reaction to all the hubbub, from what appeared to be the bottom of the huge stairwell. Needles, from his excellent vantage point, and Alric, with his barbarian-trained senses, both noticed dozens of pairs of eyes suddenly open and reflecting light from far below. It’s hard to tell if the whatever-they-were were reacting to the falling lizard-man corpse, or the howling of the guard wolves, or the clattering reaction of the shield-wall to McSwayze’s uncanny disappearance, but whatever the reason, they knew they had visitors.

Finally, in response to all of this, Stoneminer pulled his door shut. Even from an extreme distance, Needles heard the telltale sound of traps being engaged, and called out to the others to A) don’t touch the door! and B) wait for me!

The warriors formed a line facing in the downstairs direction, while Needles hurried to inspect the door, finding and disabling a trap. In their hurry, they applied a siege stone to the door, which Alric activated with the hammer side of his over-sized weapon. The doors blew open with their latching mechanisms destroyed. The party hustled inside, closing the freely-swinging doors and instructing the hirelings to hold them shut.

The room inside was unremarkable but for two things. They found a dwarf-sized bedroll and other signs that Stoneminer had been camping there, and they found a weird stone door. A rapid search of Stoneminer’s belongings turned up little of interest and nothing of value. The door was more interesting.

It was made of stone, with no obvious hardware. There was a seam down the center, vertically, which seemed to indicate that it should slide back into the wall on either side to open. It displayed two runes, both stylized arrows, with one pointing up, and the other pointing down. The “down” arrow-rune was glowing red, and emitting a quiet, periodic bell noise: “ding… ding… ding…” As they watched, the series of rings ended, and the glow faded away.

Accordingly, the party declared that this mystery was an elevator. TKotBO pressed the “up” rune, which lit up green. After a short wait, the doors slid open, revealing a smaller room. The walls and floor seemed to be made of the same stone as the location dungeon, though there was a thin brass line on the floor across the doorway.

The mutiny started when TKotBO started to lead the party into the room. “No way,” Jack and John, the hireling laborers, declared. “That thing’s a disintegrator! We’re not going in there! It scares the goat!” It took some amount of talking to convince them of the necessity, but in the end, everybody crowded inside.

The door closed. There were no bell sounds, though there was some quiet instrumental music with no visible source. Everyone got a sick feeling in their stomachs, prompting the cave goat to voice a protest. No one disintegrated. The doors opened onto darkness.

The party reacted with caution. Jack and John changed their tune; now, they refused to leave the “elevator” chamber. TKotBO stationed Dean and Roman to hold the door, both in a tactical sense, and literally: nobody wanted to see their only available exit close and lock itself behind them. The party peered into the darkness, able to see nothing, until Gabby reported that she thought she could see some kind of tiny, multi-colored reflections, hanging at about head-height, several dozen yards away.

Rolf flung a lit torch ahead of them. The cavern they were looking at turned out to be extremely large, much larger than they could see. While the floor appeared to be natural stone, like any other cave floor, it supported unexpected life. They could just see, at the edge of the light, the beginnings of an underground forest of sturdy, low-growing trees. The “fruit” on the trees was faceted gemstones, which were reflecting the torchlight.

“The forest that bears gems as fruit!” The party had heard about this legend some time ago, and they were ready to check it out. Motivated by a burning need for negotiable assets, Gabby took off at a sprint, not even bothering to draw her weapons. Alric hung back, keeping an eye out for danger. Every other party member went ninja-mode, slipping stealthily into the shadows.

At Gabby’s approach, the other occupants of the cavern showed their faces. A pair of bipedal dinosaurs stepped out of the darkness at the edge of the woods, hissing and showing impressive teeth. They drew the attention of the stealthy party members, who moved to attack them.

That’s when the other ‘raptor came running out from the side, using its incredible speed to move from full cover to close combat with Gabby in a single second!

Do you have any idea how satisfying it is, as a GM, to “clever girl” the party with an actual velociraptor? Even for a second?

It looked good on paper, but the plan wasn’t good enough. Up close, it because clear that the dinosaurs were undead. Needles chopped the head off one, and Rolf bashed in the skull of the other. This left the one chasing Gabby, but it made the mistake of turning its back on Alric, who sprang from his position at the door and gave it the axe. For her part, Gabby put a little zig into her sprint, evaded the velociraptor’s claws, and continued on.

At that point, Needles discovered that the velociraptors weren’t the real threat, as the undead Tyrannosaurus Rex roared and picked itself up from its resting place. He quickly ascended a nearby tree to assess the value of the jewel-fruit, while its charge led it harmlessly under him… and right into the middle of the rest of the party.

The T. Rex was surprisingly quick and agile for such a large zombie-beast. Alric used his animal magnetism to mostly keep the beast’s attention, while the others used wolf-pack tactics on it. It would charge Alric, get distracted by attacks to its rear, circle around, and then get distracted by Alric once more.

Posy put several arrows into its eye-sockets, but, lacking eyes, it didn’t suffer too badly from it. (When she switched to fire arrows later in the fight, though…) As it became clear that they were facing undead dinosaurs, she called upon Pai, a cleric and her not-so-loyal follower, to come out and use his holy powers on them, but he declined, staying under cover inside the elevator room.

Gabby jumped onto the dinosaur’s leg as it rushed past. Over the course of the fight, she struggled to a position at its neck, where she clung while dropping a rope. By this time, Needles had come out of his tree (pockets filled with gemstones, naturally) to attack the T. Rex from behind. Seeing the rope and understanding her purpose, Needles dropped his weapon, grabbed the rope, and climbed up the dinosaur’s other side. This put one swashbuckler on either one of the dinosaur’s shoulder blades, each holding one end of a rope that was looped around the front of its neck.

Kinda like that, but with better fashion sense. And swords.

(GM Note: This fulfills the requirements of the standard “Ride A Dinosaur” quest that’s offered once per campaign.)

They used this leverage to force the creature to turn, giving Alric a window of opportunity. He rushed to take advantage of it, hacking repeatedly into the dinosaur’s spine, killing it. Or, at least, given its undead status, making it lie down for a while.

Pai, the cat-folk cleric and Posy’s not-so-loyal follower, finally decided that he could come out and bring the holiness to the undead at this point.

During the fight, both Rolf and Alric were injured to the point of rolling for unconsciousness. They both crushed a healing gem and kept on going. Pai deigned to help patch up the other minor bumps and bruises.

Then, it was time for the harvest. Needles had already discovered, while up the tree, that the largest fruits seemed to be quartz. Rather than worry about the details, they just set to shaking the trees and putting whatever fell into sacks. Everyone was loaded to capacity, even the reluctant cave goat.

Being early to the feast, Gabby had her pockets filled and started getting bored before the others were finished. She went back to examine the elevator, asking why they hadn’t seen any sign of the dwarf. Discussion among the players, if not the characters, turned up a point of interest: they had seen one arrow-rune glowing in Stoneminer’s wake, and then they had pressed the other one.

With this point in mind, Gabby pressed the “down” rune, the one that had originally seen glowing, and entered the elevator room alone. Again, the doors closed and she fell mildly ill. Then, the doors opened to show a large, finely-built lobby, decorated in rich marble. There was a good-sized decorative statue in the middle of the room, and there, huddled behind it as if to hide from something further in, was Dag Stoneminer, clutching a cubit-long carved dragon statuette. Hearing the doors, he turned to look at Gabby, with terror obvious in his eyes.

“Shhh!” he whispered, “you’ll wake the dragon!


End of “Season One”.


GM Note: And that’s where we left it: on a cliffhanger. I joked that when we come back to DF, we’ll start with a fade-in saying “Six months later…”

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