Cast and Crew

by mshrm

We’re coming up on the first session of the “Pirates!” campaign, and character sheets are trickling in. First drafts, anyway.

There are relatively few solid names. Remember, any PC who cannot provide a name when asked will be given a name by the other players. Needless to say, this is a fate worse than death.

So, who are our protagonists for this go-’round? In no particular order…

“Gabby the Cabin Girl, the Prequel”

Spiritually, this character is Gabby from the Dungeon Fantasy game, but younger and in a boat and born in a world that isn’t flipped east-to-west. I’m not 100% sure what the character’s name will be in play. There was some talk of the possibility of masquerading as a young man and going by the name of “Sammy”. We’ll see how that works out in time.

She’s more-or-less the same manic, greedy fencing machine that we came to know and love in the dungeon. Despite being described as 13 years old, she doesn’t have a Social Stigma, so she’s considered an adult and a full member of the crew. This is likely because she’s the most dangerous member of the crew with a blade, being a student of the Italian School of fencing, with an effective Rapier skill level in excess of 20. She’s also highly proficient with the ship’s cannon.

Finally, she’s a full-on Trickster. Keep in mind, that Disadvantage means that she needs to play dangerous tricks on targets who could pose a real threat. Simply defeating enemies isn’t enough. I’m looking forward to seeing how this plays out. The high-DX pirate outwitting her foes is plenty genre-appropriate, after all…

“Gabby’s Special Friend, Polynesian Boarder #1”

To be named later, from what I understand. He’s the scary brute to back up Gabby’s agility and precision. He’s big in every way, being over seven feet tall and Very Fat besides. He’s also loud, boisterous, and covered from head to toe in tattoos.

Aside from his abilities in the spheres of combat and intimidation, he’s notable for his ability as a swimmer and diver. Upon discussion, most of the players agreed with the historical pirates: learning to swim isn’t worth it, since it just means trading a quick death by drowning for a slow death by shark attack. If you fall off the boat, it’s not like the Coast Guard is going to come looking to rescue you, right? This guy goes the other way entirely, with Swimming at 18.

“Frenchy”

Another fencer. This one’s a young Frenchman, trained in the Transitional French School of fencing. He’s new to the crew. His family has run into some serious money troubles, so he has vowed to raise a fortune to ransom them. He’s sure-footed and well-educated, but has little practical knowledge of the seafaring life.

While he’s a year older than Gabby, he took Social Stigma (Minor), meaning that the crew sees him as a kid. He’ll need to work to gain their respect.

He also has quite a few unspent points. I expect that he’ll end up spending them shortly, as he learns the ropes.

Mad Maggie

Mad Maggie is a Dutch pirate who has a real problem with bullies. She has an Intolerance, an Obsession, and a Higher Purpose, all tied around thumping those who prey upon the weak.

She’s a fencer, like the two kids, but unlike them, she chose the saber over the rapier. Rather than investing points in a full-blown style, she concentrated on the core Saber skill.

When she’s not putting captives to the sword, Mad Maggie is a highly trained rope-maker.

“The gunfighter”

Born in Dahomey, he was sold into slavery at a young age, only to be rescued when French pirates took the ship he was on. He joined the crew and made a life for himself. He’s a lucky, charismatic scoundrel with a natural talent with guns. In his youth, he learned a little magic, mainly concerning the Path of Matter.

His personal life is… complicated. He aspires to being a wealthy, respected French gentleman with a beautiful, well-born wife. He is hampered in the pursuit of his goals by his birth, his occupation, his poor French, his alcoholism, and his missing teeth. His attempts at improving his station in life have a tendency to get him in hot water.

“Papa” Sean Geaux

A voodoo priest from Hispaniola — specifically the western part that’s dominated by French buccaneers and tobacco farmers, the part that will become Saint-Domingue and eventually, Haiti. He’s skilled in the Paths of Body, Mind, and Spirit.

Sean Geaux has troubles with money. He owes a debt to Captain Courvoisier. He’s also trouble by the voices of ghosts.

Another pirate, to be named later…

There’s one other PC, whose player won’t be able to make it to the first session. Last I heard, he was going to be up in the rigging. Further details remain to be seen.

 

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