Ridden By The Loa

by mshrm

(Inspired by 3rd edition GURPS Voodoo, the “Totem” spell from Pyramid #3/56: Prehistory, and this post at The Ongoing Campaign.)

One of the things that voodoo is particularly known for, in the world of “Pirates!”, is inviting spirits to possess volunteers. These spirits are called loa. Each loa is a distinct being, with its own attributes and powers, which it shares with those it possesses. A person who is possessed by a loa is said to be a “horse” who is “ridden” by that loa.

The simplest versions of this kind of ritual might be nothing more than elaborate divination, inviting a loa to momentarily possess a person to answer questions or give advice. The full version, presented here, allows a ritual participant to take on more of the loa’s power.

Given that these examples are the most famous and powerful loa, it should come as no surprise that the rituals are costly. These aren’t quick buffs. They’re some of the most elaborate rituals in the voodoo arsenal. They’re going to be performed with all the elaborate ritual trappings, powerful grimoires, and potent places of power that can be brought to bear. Even so, it’ll likely take a non-adept an hour to perform these rituals.

 

Ridden By The Loa
Spell Effects: Greater Strengthen Spirit
Inherent Modifiers: Altered Trait, package based on specific loa
Greater Effects: 1 (x3)
The possessed person gains the package of abilities associated with the loa for ten minutes.
Typical Casting: Greater Strengthen Spirit (3) + Altered Trait, loa-specific package (varies) + Duration, 10 minutes (1).
Loa ability packages:
The Guede Triad – Baron Samedi, Baron Cimitie, Captain Zombi:  +4 ST [40], +1 DX [20], +3 HT [30], +3 DR [15], Haggard and Gaunt Features (-2 reactions) [-10], Kleptomania (12) [-15], Compulsive Behavior (Lying) (12) [-15], Odious Personal Habit (Filthy Language) [-5]. 192 energy (64 x 3).
Chango: +2 ST [20], +1 DX [20], +1 HT [10], +3 DR [15], +8 DR vs. burning attacks [24], Bad Temper (12) [-10], Lecherousness (12) [-15]. 204 energy (68 x 3).
Damballa: +2 ST [20], +2 DX [40], +1 DR [5], Flexibility [5], 4 pts. of Climbing and 4 pts. of Swimming, Cannot Speak [-15]. 201 energy (67 x 3).
Erzulie:  +2 DX [40], +3 Charisma [15], +1 DR [5], 8 pts. in Dancing, 8 pts. in Sex Appeal, Lecherousness (12) [-15]. 195 energy (65 x 3).
Legba: +5 ST [50], +2 DR [10], 8 pts. to Lockpicking/TL, Quirk “Seems Older Than He Is” [-1]. 213 energy (71 x 3).
Obatala:  +2 ST [20], +2 HT [20], +2 DR [10], Resistant (Immunity to Sickness) [15], Quirks: Compulsive Cleaner, Always Wears White [-2]. 201 energy (67 x 3).
Ochosi: +1 ST [10], +1 DX [20], +1 HT [10], +2 DR [10], +2 Per [10], 4pts. each in Tracking, Stealth, Survival (Jungle), and Throwing [16], Overconfidence (12) [-5], Impulsiveness (12) [-10]. 195 energy (65 x 3).
Oggun: +4 ST [40], +2 DX [40], +1 HT [10], +4 DR [20], 8 pts split between one or two weapon skills that are appropriate at the time, Bloodlust (12) [-10], Overconfidence (12) [-5], Odious Personal Habit (Constant Swearing and Profanity) [-10]. 291 energy (97 x 3).
Advertisements