Living Bullet

by mshrm

Last session, Dirty found an enchanted bullet. He has expressed an interest in using his knowledge of the Path of Matter (and a few points in the Ally advantage) to turn it into a companion.

So, here’s a quick-and-dirty (no pun intended) first draft of a living bullet.

Living Bullet (-37 pts)

ST 1 [-90]; DX 12 [24]; IQ 2 [-160]; HT 12 [20].
Damage 1d-6/1d-5; BL 3.2 oz; HP 5 [8]; Will 2 [0]; Per 10 [40]; FP 12 [0]; SM -11.
Basic Speed 5.00 [-20]; Basic Move 2 [-15] (air 40); Dodge 8.
Traits: Acute Vision +2 [4]; Automaton (p. B263) [-85]; Body of Metal (p. B262) [175]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 2 (Air; Second Nature) [100]; Flight (Cannot Hover, Costs Fatigue) [30]; Injury Tolerance (No Eyes; No Head; No Neck, plus Homogenous and No Blood from Body of Metal) [17]; Mute (-25); No Legs (Rolls) [0]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Single-Minded [5]; Social Stigma (Monster) [-15]; Wealth (Dead Broke) [-25].

With an air Move of 40 and 5 HP, the Living Bullet would do 2d cr with a full-speed Slam. However, since it is bullet-shaped (see B430), it will instead do 1d pi, in line with a small pistol.

 

 

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