Steampunk Monster Hunters: Dramatis personæ
Character creation went extraordinarily well! So, who are our heroes?
Nayler H. Knuer: Philanthropist Techie
Part Richard Francis Burton, part Oscar Wilde, an inventor and airship pilot who has traveled the world seeking thrills and made a fortune along the way. He has encountered angels and demons, which he refers to indiscriminately as “jinn”. In between harrowing adventures, he amuses himself by using Medic! to self-medicate, a practice that has left him thin and jittery.
Knuer has Inventor! at 18-, giving him four wildcard points, and Medic! at 15-, giving one wildcard point. His signature invention is a steam-powered jetpack, though he also has his own airship.
In appearance, Knuer is similar to The Thin White Duke, but with more hair. He wears a monocle to make up for his nearsightedness.
The Buttersnaps, Lucretia Gasser and Octavious: Philanthropist Commando and Hired Gun Psi
A married couple who hunt monsters together, while drinking heavily. I gather that they’ve seen some stuff.
Lucretia is American, with all that implies. She’s outgoing, frequently drunk, favors dual pistols, and can shoot the wings off flies. She’s not only a Gunslinger, she also has Gun! at 19-, yielding 5 wildcard points.
She has, by a wide margin, the highest DX in the group. She also has a wide selection of gun-related Perks.
Octavious is an arrogant, alcoholic medium who is involved in a bitter feud with a clown demon. Being a psi, Octavious lacks wildcard skills, but he has much knowledge of spirits and the undead, and is a skilled hypnotist.
He has specialized in ESP and Psychokinesis. He can speak with spirits. He can also see both the past and the future. He’s able to protect himself and move small objects with his mind, but his most impressive psychokinetic power is his ability to draw the heat out of anything (or anyone) he concentrates on.
Margaret Anne Champman, Worlds Greatest Girl Detective: Accidental Hero Sleuth
A precocious 11-year-old girl, mature for her age, with startling powers of deduction. She solves mysteries, which her guardian, Uncle Byron, turns into a popular series of books. This has given her a helpful reputation.
Miss Champman is the most intelligent member of the group, by a very slim margin. She possesses an honest face, a unique steam-powered “grabbering gun”, Detective! at 18- giving three wildcard points, and Talker! at 17- for two wildcard points.
Mercy Patton: Philanthropist Sage
A proper British governess who enchants her bag to be bigger on the inside than the outside. (I suspect ties with a certain famous doctor.) She sometimes has dreams that come true.
Mercy is the group’s linguist, being versed in several ancient tongues. She has Lore! at 17-, yielding three wildcard points. Furthermore, she is well-versed in ritual magic, particularly the Paths of Crossroads, Magic, Matter, and Undead. She carries a combination rapier/umbrella.
“Unnamed Experiment”: Operative Experiment
Created by a shadowy organization, he’s a steampunk cyborg who is just starting to realize that he retains his free will, in spite of what his creators planned. He’ll be working with the heroes while simultaneously playing a dangerous game of do-they-know with his makers.
The experiment has several sensory enhancements, can hold his breath far longer than a normal human, and no longer feels fear. His chosen weapon is a cane, but he’s not above using firearms when necessary. He’s fairly rugged, having the highest ST and HT of the group.
My understanding is that he’s been set up to hunt fae. (Though the draft character sheet I’m reading claims demons – likely a misprint.)