This month, we managed to get nearly the whole gang together… and in light of the party’s expectation of a hard fight this session, Blixa’s player, who could not attend, extended “assistant puppeteer” rights to The Kid’s player. This meant that we had all the PCs in the same place at the same time, for the first time in a long while!
Last session, I expressed some frustration at the technology, and a longing to return to physical maps and counters. Due to that frustration, since then, I’ve dedicated some time to changing the technology. We’ve abandoned Roll20, and switched over to FoundryVTT, using Chris Normand’s excellent system implementation, self-hosted. It was a good time for it, since the party was returning to a map they had already seen, one that was already prepared in Roll20. If the FoundryVTT version of the map was a failure, we could easily fall back to the old solution. As it happened, though, it turned out quite well! I hope to dig in to this subject further in the future, but all the tech is in service of the game, so first, here’s the synopsis of the session itself…
Spoiler Warning: The campaign (beginning here) is set in Nordlond, Gaming Ballistic‘s Norse-themed campaign setting. This session began as an encounter from Forest’s End pulled from its original context.
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