Don't Forget Your Boots

Meandering aimlessly around the GURPS landscape

Dungeon Fantasy Nordlond #10: “From The Depths”

Our regularly-scheduled game fell on the 4th of July, so we had to modify things a bit. We were missing a couple of players due to other responsibilities, and we started and finished somewhat earlier than usual to allow for family time in the evening. Thus, the party was not only smaller than usual, it also started off sleepy. Despite that, and the short session, they made some good progress.

Spoiler Warning: The campaign (which started here) is set in Nordlond, Gaming Ballistic‘s Norse-themed campaign setting. We started off with the Hall of Judgment and the campaign has included material from several other Nordlond books. Spoilers can unexpectedly come from any direction.

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Dungeon Fantasy Nordlond #9: “Boo!”

This session, we were missing Blixa. Which was weird, because if this campaign were a movie from the early 1980’s, it would be called “Blixa The Destroyer” and Blaadao would be played by Mako.

Spoiler Warning: This session uses some leftover content from Hall of Judgment, the first adventure set in Nordlond, Gaming Ballistic‘s Norse-themed campaign setting. Not much in the way of spoilers, but if you’re a purist… Actually, no, upon review, there are some “forward-looking” spoilers for several other Nordlond books. I have a feeling (hope?) that from here on out, material from the whole collection is just going to start flowing together.

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Sarge Gets Paid! (Or, how the ground rules change the product)

We’ve had Sarge’s second session, finished the quest, and made it home safe with all the loot… without having to carry that improvised loot sack very far at all. We scrounged up a wheelbarrow. The bard turned the disposable loot into coin, we shared it out without much trouble, and Sarge went shopping.

There is no quest that pays off like the first quest. Looking at it one way, we didn’t make all that much in absolute dollars, but the difference it’s made in Sarge’s kit is remarkable. But what got me thinking is exactly what kind of difference it made.

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Ditch the Stash!

It wasn’t always so, but these days, my players display a strong aversion to encumbrance. Orvynth, the party’s new Knight, is riding the breakpoint: with their backpack, they’re at Light, but without it, they’re unencumbered. The plan, I’m told, is to leave the backpack behind when it’s time for action. Last session, before they entered the nordalf warren, they left the extra gear behind. But I wonder, what would happen if the party gets ambushed on the trail? (Not that that would ever happen, of course… [innocent look] but one wonders.)

On the other side, Orvynth’s player has started a Dungeon Fantasy game, using the classic PDFs rather than the DFRPG rules. Coincidentally, I’m playing a Knight in a party of, shall we say, more cerebral sorts. Being the big guy, I got volunteered to carry the loot. At this moment, we’re between sessions, and Sarge is hauling a tent that we’ve repurposed into a big loot bag. He has it thrown over his left shoulder, gripping it with his left hand, with his dueling halberd in his right. We’ve already survived one ambush – that’s where we got the loot. What happens if there’s another one? How quickly can Sarge get up to fighting speed?

As is my usual way with GURPS, I find that there’s my immediate, knee-jerk answer, and then there’s the little details that make all the difference…

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Appendix N

On page 224 of the 1st edition AD&D Dungeon Master’s Guide, we find the notorious Appendix N: Inspirational and Educational Reading. This is where the patron saint, Gary Gygax, laid out the bibliography for dungeon crawling.

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In Hindsight: Taking Down The Faerie Godmother

So after last session, the big question is: How exactly did our heroes survive that? One would think she would just turn them all into winged monkeys and continue on with her day. I was wondering, the players were wondering, and even Douglas Cole, the author himself, was wondering over at Gaming Ballistic.

So, let’s delve into that question with some of that 20/20 hindsight folks talk about…

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Dungeon Fantasy Nordlond #8: “Bippity-Boppity”

Our second virtual session, using Roll20 and Discord, which worked a lot better for us this time around. I think we’re starting to get the kinks worked out.

IMG_1699

The bridge

Spoiler Warning: This session was really one of the side quests from Hall of Judgement, the first adventure set in Nordlond, Gaming Ballistic‘s Norse-themed campaign setting. We are really getting the value from that adventure, I’ve got to say. I changed it up a wee bit, but still, be warned, spoilers ahead!

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Behind The Scenes: Sessions #6 and #7

From time to time over the last couple of sessions, things have happened for reasons that aren’t necessarily clear to the PCs. I try to restrict the play reports to information that’s available to the players, so I don’t give them extra out-of-game knowledge, so those unclear events are probably just as mysterious to those reading the recaps.

That said, though, last session ended with an opportunity to ask questions and gain some insight, so I thought I would go back and fill in some of the missing information.

Spoiler Warnings: The last few sessions, we’ve been playing through Hall of Judgment, so I’m likely to drop spoilers. Beware!

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Dungeon Fantasy Nordlond #7: “Great, But Where Will We Get Enough Melted Butter?”

This was our first ever virtual session, thanks to social distancing. We played using Roll20, as I gather many folks have been these days. We ran into technical difficulties, which is to be expected, but we climbed quite a bit of the learning curve and made it work. Next time, we’ll probably do the same, but perhaps with some adjustments.

Spoiler Warning: This session gets us through to the big boss fight of Hall of Judgement, the first adventure set in Nordlond, Gaming Ballistic‘s Norse-themed campaign setting. Beware spoilers!

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To The North!

In case you haven’t heard, there’s now a lot more content for Nordlond: “Four New Nordlond Sagas: Available in PDF

As a backer, I’ve had a chance to look the new books over, and here’s my thoughts. (Spoiler-free, I hope, since I know my players read these posts and I certainly want to use this material in my game.)

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