Don't Forget Your Boots

Meandering aimlessly around the GURPS landscape

Dungeon Fantasy Nordlond #19: “Adventures In Architecture”

Guard duty. Making friends, breaking friends. Contradictions in architecture, explained. Some notes concerning the wide spectrum of endurance among clerics. An army within an army. A demonstration of how, sometimes, one really can be too pretty.

Spoiler Warning: The campaign (which started here) is set in NordlondGaming Ballistic‘s Norse-themed campaign setting. This session’s events came mostly from The Dragons of Rosgarth. All manner of spoilers lurk ahead, with a few local additions.

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Dungeon Fantasy Nordlond #18: “Working Behind The Scenes”

Discoveries and discourse upon the organization and nature of the army and its diverse parts. Details of the unseen domestic workers of the dungeon. Some notes on the destructive power of a fully-enchanted faerie bow in the hands of a trained scout. Two tours and a demonstration on how the sausage is made. The sad fate of Timmy.

Spoiler Warning: The campaign (which started here) is set in NordlondGaming Ballistic‘s Norse-themed campaign setting. This session’s events came mostly from The Dragons of Rosgarth. Fair amount of deviation from the source material, but there are still some spoilers in there!

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Dungeon Fantasy Nordlond #17: “You Ain’t Behind A Plow…”

In which our heroes decide that if you can’t beat ’em, join ’em. Reactions, good and bad, to honest (if not ethical) employment and strict discipline. Explanations of the exotic customs of far-off lands, leading only to more questions. Heraldry, uniforms, and promotions. Camp life. Much and more concerning strange bedfellows – of all sorts.

Spoiler Warning: The campaign (which started here) is set in NordlondGaming Ballistic‘s Norse-themed campaign setting. This session’s events came mostly from The Dragons of Rosgarth.

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Dungeon Fantasy Nordlond #16: “Shall I Make Preparations?”

A tale of picking one’s battles; of clever girls, who just weren’t clever enough; of worthy foes who earned respect; of the unquiet, bizarre, and sometimes literal-minded dead. Demonstrations of loyalty, and of its opposite. How, sometimes, it’s best just to pay the troll.

Spoiler Warning: The campaign (beginning here) is set in NordlondGaming Ballistic‘s Norse-themed campaign setting. This session’s events came from The Dragons of Rosgarth.

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Dungeon Fantasy Nordlond #15: “Darkness Falls”

In which our heroes journey deep into the Dragongrounds on a quest directed by a goddess. On the merits of using both carrot and stick when dealing with bandits. Seeing the sights, and the dangers of seeing too much of some sites. Deadly encounters, both large and small. Loyalty and courage, both put to the test; some pass, some fail.

Spoiler Warning: The campaign (beginning here) is set in Nordlond, Gaming Ballistic‘s Norse-themed campaign setting. This session has the party starting on the previously-forshadowed events of The Dragons of Rosgarth.

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Dungeon Fantasy Nordlond #14: “… Where Draugr Fear To Tread”

We had nearly a full house, this session, with just one player missing. A few of us were feeling a little under the weather, so it was a short-ish session, but we were able to finish the fight from last time and get a good sense of direction for the next quest.

Spoiler Warning: The campaign (beginning here) is set in Nordlond, Gaming Ballistic‘s Norse-themed campaign setting. This session, as well as last, began as an encounter from Forest’s End pulled from its original context.

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Dungeon Fantasy Nordlond #13: “Knights Rush In…”

This month, we managed to get nearly the whole gang together… and in light of the party’s expectation of a hard fight this session, Blixa’s player, who could not attend, extended “assistant puppeteer” rights to The Kid’s player. This meant that we had all the PCs in the same place at the same time, for the first time in a long while!

Last session, I expressed some frustration at the technology, and a longing to return to physical maps and counters. Due to that frustration, since then, I’ve dedicated some time to changing the technology. We’ve abandoned Roll20, and switched over to FoundryVTT, using Chris Normand’s excellent system implementation, self-hosted. It was a good time for it, since the party was returning to a map they had already seen, one that was already prepared in Roll20. If the FoundryVTT version of the map was a failure, we could easily fall back to the old solution. As it happened, though, it turned out quite well! I hope to dig in to this subject further in the future, but all the tech is in service of the game, so first, here’s the synopsis of the session itself…

Spoiler Warning: The campaign (beginning here) is set in Nordlond, Gaming Ballistic‘s Norse-themed campaign setting. This session began as an encounter from Forest’s End pulled from its original context.

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GURPS Dungeon Fantasy Character: Sarge at 325

It’s been a while since we’ve been able to get any gaming together, what with one thing and another. Nevertheless, Sarge managed to claw his way to 325 points, and a new set of armor.

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Surprise!

I’m always screwing up the rules for surprise and initiative. Perhaps it’s time to review.

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Dungeon Fantasy Nordlond #12: “Faeries Wear Boots. Delvers Loot Them.”

This session, we almost had a full house. Esen wasn’t able to attend, but we did get the triumphant return of Slingshot!

We’re still playing remotely. We had our share of the usual difficulties: bad connections, folks on mute without realizing it, all the usual. We persevered, but I’m really looking forward to leaving all the gee-whiz technology and getting back to five half-painted minis and a Lego minifig versus three pieces of folded cardboard and a handful of pennies.

Spoiler Warning: The campaign (starting here) is set in Nordlond, Gaming Ballistic‘s Norse-themed campaign setting. We started off with the Hall of Judgment and the campaign has included material from several other Nordlond books. Expect spoilers, but also expect deviations from the source material – I’m changing stuff as I go. In fact, this session was based around an encounter taken entirely out of context and repurposed from Forest’s End.

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