Don't Forget Your Boots

Meandering aimlessly around the GURPS landscape

Tag: synopsis

GURPS After The End #8: “Access”

With parts made in Japan

I am the modern man

– Styx, “Mr Roboto”

The battle for the van. Hostile rocks and hoop snakes. A welfare check and a dinner invitation, a rare hot bath and an unscheduled checkup. Hackles raised. Conversations with a crazy Coot. The benign countenance of the colonel. The biggest map anyone has ever seen. Unidentified flying objects, both ancient and fresh. Online.

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GURPS After The End #7: “Mercy Killing”

With a rope around his neck they left him hanging
High on that old hanging tree
On her knees his wife was screaming
Lord have mercy, lord have mercy

– Thin Lizzy, “Freedom Song”

In which our protagonists join the resistance and learn more than they wanted to about the invaders. Traveling in disguise. A side trip in the name of mercy. The roads of the Ancients, above and below the earth. A botany lesson from a fan. Gathering herbs. Dinner with a friendly hermit, vibrating cactus, and helpful visions. Conversations with living metal. A pearl beyond price.

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GURPS After The End #6: “The Top of the Tower”

Invisible airwaves crackle with life

Bright antenna bristle with the energy

– Rush, “The Spirit of Radio”

An example of why the post-apocalyptic exterminator is to be pitied. Red Sticks Of Fun. The battle of the garden shed. With the shortage of chew toys, sometimes a dog just must make do. Horrible burns. A new pet. Vine does what they say can’t be done… twice. Conversations with Ray-Joe. “Watch out for that last rung.” A return to the valley and a parting of the ways.

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GURPS After The End #5: “Independence Day”

So when you’re waiting for the next attack
You’d better stand, there’s no turning back

– Iron Maiden, “The Trooper”

Stragglers’ return. Even in the wasteland, taxes. Getting to know Deep Water. Ships and boats and tall metal trees. A demonstration of different approaches to diplomacy, some more effective than others. The perils of traveling cross-country. The foot of the tower.

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After The End #4: “Candygram”

“He’s a killer – he’ll rip out your heart
On a one way track and you’re not coming back
‘Cause the killer’s on the attack”

– Accept, “Fast As A Shark”

An early start and an uncomfortable lunch. A manifesto, gently delivered. What to do when the crops are coming right at you. Sky-weasels, houses in the air, and wholesale jerky production. The rolling wounded. A desperate standoff, at least on one side. “That was not only a dolphin!”

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After The End #3: “Sounds Like Bull To Me!”

“On a warm summer’s evening

On a train bound for nowhere…”

– Kenny Rogers, “The Gambler”

Morlock trouble. A home invasion of the home that our protagonists invaded. Travel. Missing the start of the show, but not the end. Scary rumors. Friends in high, and low, places. A windy day spent inventing.

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After The End #2: “The Holy Glow”

“So I’ll close my electronic door
And keep the cold outside
And hug my aluminum pillow
Oh so tight
And pray the radiation doesn’t
Make me sick tonight”

– Warrant, “April 2031”

In which our protagonists go scavenging around town, with mixed results… but the real loot is the friends they make along the way. Encounters with the outside world. Varying attitudes towards radiation. A rainy day spent inventing.

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Dungeon Fantasy Nordlond #23: “The Last”

Old enemies, and then even older enemies. “We’re not all elves, buddy!” Zen archery. Octopus air support. A reminder of the other uses of a harp-bow. Tactics and trickery. A sunbolt that was visible from space. Old friends, badly singed. Last minute wizardry from an unexpected source. All good things. Requiescat in pace.

Spoiler Warning: The campaign (which started here; the whole saga can be found here) is set in NordlondGaming Ballistic‘s Norse-themed campaign setting. Today’s session carries on with a scenario taken from GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons, from Steve Jackson Games’ GURPS 2021 PDF Challenge Kickstarter, but with some tweaks. Nevertheless, beware spoilers!

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Dungeon Fantasy Nordlond #22: “Strategic Advance To The Rear”

Octopus dreams. The need for haste. A desperate stand. Dirty fighting in the dark. Some notes on holding a door against a hostile force, and the tactical impact of a second door. A display of archery skills from an unexpected source. Rifling pockets and mocking laughter. A rare opportunity for strategic thinking. Not the total party…

Spoiler Warning: The campaign (which started here; the whole saga can be found here) is set in NordlondGaming Ballistic‘s Norse-themed campaign setting. Today’s session continues with a scenario taken from GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons, from Steve Jackson Games’ GURPS 2021 PDF Challenge Kickstarter. Beware spoilers!

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Dungeon Fantasy Nordlond #21: “Watch Where You Step”

The strangest pet anyone’s seen in living memory. Administrative arrangements. Old friends. A side trip with results both foul and explosive. Demons. Rusty knives and dirty clothes. No rest for the weary.

Spoiler Warning: The campaign (which started here; the whole saga can be found here) is set in NordlondGaming Ballistic‘s Norse-themed campaign setting. Today’s session came from GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons, from Steve Jackson Games’ GURPS 2021 PDF Challenge Kickstarter. Be warned!

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