Don't Forget Your Boots

Meandering aimlessly around the GURPS landscape

Tag: After The End

GURPS After The End #18: “Only A Small World, After All”

I thought that they were angels
But to my surprise…

Styx, “Come Sail Away”

Swampland. A quick ‘gator hunt. Waldis World. Another president. Doc, triggered. A somber history lesson. A sleeping beauty. “From the radio?” Dinner at the castle. Hitching a ride with Mark Twain. A skirmish at the foot of an Ancient-made mountain. The sky. The end… and what comes after.

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GURPS After The End #17: “Iron In The Fire”

I am the very model of a modern Major-Gineral,
I’ve information vegetable, animal, and mineral,

Gilbert and Sullivan, “Major-General’s Song”

Ambushed by the Iron Monger. It’s hard to get good henchmen these days. Going out with a bang. Doctor, heal thyself! The life-changing story of Francisco and the crabs. Down by the (inland) sea. Going on a cruise. Gator country. What’s the name of this big stone mountain? Captured!

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GURPS After The End #16: “Refueled”

Oh, Mandy
Well, you came and you gave without taking

Barry Manilow, “Mandy”

Desperate medicine and its consequences. Harsh weather. What’s got into Vacu-bot? Going to ground. A warm welcome at a silly place. Betrayal, double-cross, and escape. Someone has their eyes on Jimbob. Explosive ambush!

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GURPS After The End #15: “Down From The Mountains”

They say the road’s a dangerous place…

– The Offspring, “Bad Habit”

Waking up in unfamiliar surroundings. Kung fu movies. The training and education of a young kid. Wisdom from the holy scriptures. “We’re going to Disney World!” Sacred rituals of the Uck Stop tribe. Topping off the tank. Rainy day activities. First time in the flatlands, for some. News from a nomad. Deadly rain. Sanctuary. “Don’t you dare die on me!” The latest from Shady Shen. Ironmongery and the Iron Monger. While watching out for one ambush, fall victim to another. A fender-fender-fender bender. “You will not hurt my horse!”

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GURPS After The End #14: “Burning Man”

Burn out the day
Burn out the night
I can’t see no reason to put up a fight
I’m living for givin’ the devil his due
And I’m burnin’, I’m burnin’, I’m burnin’ for you

–  Blue Öyster Cult, “Burnin’ For You”

Good times in Mt Hope, followed by bad times in Mt Hope. More chicken nuggets, please. Aerial phenomena demands investigation. Ants in the jerky. Two great campsites, but really only one. Old friends. Muddy struggles and a sleepless night. Meeting the Colonel and the abominations that he has wrought. A mysterious, dangerous, and ultimately boring piece of space debris. Athens. The house of the dog. The golden ticket.

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GURPS After The End #13: “Breakdown in the Diplomatic Process”

We got dogs in the alleys and dogs in the streets

Dogs that can walk with only two feet

– K-9 Corps, “Dog Talk”

The final showdown with Big Rex, the leader of the arks, in the Mangled Puppy bar.

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GURPS After The End #12: “Revolution”

I’m outta the wasteland
I’m into this head, man

– Billy Idol, “Wasteland”

Fog and flying fish. On the road again. Conversations with Mindkeep. Politics. New goals. A promotion and an appointment to high office. Movie night! Looting the armory and gathering the troops. The Battle of Mt Hope. Cornered in the Mangled Puppy.

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Feeding Liberty Vargas’ Flying Circus

Seems like just about every wastelander has picked up a pet, sidekick, or cherished ally. What does it take, day after day, to keep this show on the road?

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GURPS After The End #11: “Cannonball! Run!”

We got to install microwave ovens, custom kitchen deliveries
We got to move these refrigerators, we got to move these color TVs

– Dire Straits, “Money For Nothing”

Eastbound and down. Reunions, introductions, and story time. What is a “president”, anyway? Who owns who, and why? A rescue. Into the deadly miasma. No reservations. The grand tour. What do you do with all this water? Stealing toys from the attic and major appliances. Dropping names. One houseplant gives the cold shoulder, while another acts suspicious. General Jeremiah Coot and the surgeon general. Exfiltration. Midnight attacks. Evacuation.

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Additional Notes on GURPS After The End #10: “Junk Storms”

The first in-game day of session #10, the weather was cloudy enough that Vine had to eat food, rather than just soaking up whatever passes for sunshine in the wastelands. I remarked that the clouds were showing lots of dark lines moving through them. This prompted questions and Naturalist rolls.

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