“Corbin, Inc.”, Session #19
- Alric Redbeard, next-beast thing to a ninja (PC)
- Gabby the Cabin Girl, apparently immortal (PC)
- Posy, receiving some of her own medicine (PC)
- Rolf, gettin’ lucky (PC)
- Tantric McSwayze, a firm hand with the demonic help (PC)
- The Knight of the Blood Oath, aka TKotBO, aka Corbin, leader for the day (PC)
- Pai, healer of the wounded (NPC henchman)
- Dean, Roman, Jack, and John, shieldbearers and laborers (NPC hirelings)
Not appearing in this session:
- D’arth Loathing, out searching for a new misen henchman (PC)
- Mississippi Jedadiah Walker, semi-retired (PC)
- Needles, searching for chess piece for to woo witches (PC)
Alric picked up some directions while talking at the inn:
- The Great Stair lies at the end of a long hall, straight from one end of a great bridge.
McSwayze spent some time in the library:
- One of the most noted experts on magical essence over the past century was Ryleh the Clever, who designed several mechanisms for its collection.
- According to the old dwarven legends, there’s a shaft in the lower levels of the ruins, with an enchanted stone mounted in the wall. One of the old dwarven kings had it made and mounted, hundreds of years ago. If you kiss the stone, it will answer any one question whispered to it.
Gabby gathered some gossip while drinking:
- Word is, there’s a guy, goes by the name of “Fist”, who’s offering a gold piece each, no questions asked, for any kind of baby demon. Or demon baby. Reports differ.
Posy hung out on the wrong side of town and heard some news:
- One of the weirdest nobles in Tembladera is Abraham Slender. He only does business at night, and even then, he stays behind thick curtains. He doesn’t do much business, as a rule, but he’s always very interested in any pieces of orichalcum one might find.
The party has had problems, in the past, with direction. So, this time around, they made some changes to their ways. They decided on a revolving leadership role. They’ll take turns choosing what the goal of the mission is. This week was TKotBO’s week, and he declared that they would go deeper into the dungeon and get some exploring done.
TKotBO believes in the power of gear, and the power of numbers. Spending freely from the party’s shared purse, he hired all the hirelings he could scare up. (“Scare” being the appropriate word. His pushy approach scared off an artillery mage who didn’t find his invitation to “come and die with us in the dungeon ruins!” all that alluring. Maybe next time.) Everybody got a blessed button, including Dobby, Pai, and the hirelings. After getting Alric’s opinion on the animals, he purchased two cave goats, then filled their saddlebags with a variety of potions and alchemical preparations.
(GM note: The usual party quartermaster was late, so we had a different person doing the shopping. This part of the session was marked by comments like “Great, we’ll take five!” and “Why haven’t we been buying these all along?” Later, when the usual bookkeeper returned, the questions were more like “Why didn’t you get Jed to buy the potions for us? He gets a discount!”)
Once fully kitted out, the party went for their usual hike, arriving at the front door to the dungeons shortly before noon. While they rested and ate lunch, McSwayze called up two demons. One was an old ally. The other, he called up from hell and coerced into accepting a position as his bodyguard for the next hour. They left the mounts under the watchful eye of Dobby, Alric’s devoted goblin servant and budding apprentice druid.
The long walk to the bridge was no challenge. They passed both giant stone heads, the torn-up terrain of the old goblin ambush point, and the kitchens. When they came to the invisible pit, McSwayze got a lift from his winged demons while the others crossed on their usual bridge of broken door planks. They made it past the rooms controlled by the flame lords without incident. Up the stairs, and they were on the Great Bridge.
Wary of the sniper from the overlooking tower, the party crossed cautiously, with TKotBO and the shieldbearers putting up a defensive line and ferrying the others across. Their caution was rewarded, as everyone made it to the far side without any incoming arrows.
The party took a moment at their usual campsite, just inside the big hall on the far side of the bridge. Usually, they have wounded. This time, they had maps to unfold and organize, holding the loose pages up against the dungeon wall and attempting to figure out which meant what. (No skilled cartographers in the group.) Eventually, they got themselves straightened out, formed up into a marching order, and started walking.
About eighty feet or so inside the hall, they passed the stairs up to the overlook. For the first time, they didn’t take the turn-off, but kept on walking deeper into the mountain. They traveled several hundred feet, and then…
Perhaps it would be worthwhile to describe the appearance made by Corbin, Inc., as they explored. Posy was on point, walking ten or fifteen feet in front of the nearest member of the party, well within the light of their torches. She was being light-footed and stealthy. The others… not so much. The heavily-armored members of the shield wall weren’t making all that much effort to keep the noise down. McSwayze, in the well-defended center of the group, had two demons flanking him, occasionally grumbling observations or complaints. Behind him came two bleating cave goats, complete with little goat bells on their collars, being herded inexpertly by John and Jack.
As the party approached the end of the hallway, TKotBO was scanning for the presence of supernatural beings. Sensing such a presence up ahead, and not wanting Posy to be taken by surprise, he called out to her in a ringing voice, “Supernatural up ahead!”
And that’s how the party found themselves facing a steady barrage of arrows coming from up ahead, fired by unseen archers. Posy took one in the face, knocking her prone and leaving her badly wounded. Others were hurt, though not as badly. TKotBO got hit right between the eyes, but nothing made it through his great helm.
Still taking fire, the party scattered to take such cover as they could behind the columns lining the hallway. Gabby sent Bubbles, her dire wolf, running on ahead to engage the enemy, while she followed close behind, slipping from cover to cover. TKotBO ordered Dean and Roman to defend the laborers and the cave goats, while Rolf came up from behind to advanced shoulder-to-shoulder with the holy warrior. Alric was advancing up the left side, but between being somewhat hampered getting past the goats and Gabby’s sheer speed, he wasn’t able to keep up with the pirate-girl. McSwayze sent his pet demon, “Etrigan”, down the hallway, spitting fireballs as he went.
For once, Pai was paying attention to reality rather than being lost in mystical contemplation of last night’s dinner. He rushed to Posy’s side and applied healing prayer until she was back on her feet. Literally: as soon as Pai had her stabilized, she jumped to standing and began returning fire, even while the cat-folk cleric was casting another healing spell to finish the job. She started by putting a Continual Light arrow halfway between the party and the end of the hall, casting better illumination on the enemy’s position.
Finally, the archers were revealed. Bubbles and Gabby got close enough to see what was going on. There were four lizard men archers, set up and concealed behind a screen of camouflage netting. One was firing noticeably faster than the others. Bubbles charged, but found himself sticking to the floor.As the two fleet-footed party members approached, the lizard men concentrated their fire on them. Bubbles was hurt, but Gabby got pincushioned. Blinded in both eyes and well past -50 hit points, she somehow managed to maintain consciousness. (GM note: It doesn’t hurt that she had just dumped a bunch o’ points into ST and Hit Points. She might look like a wee slip of a girl, but she’s got the constitution of an ox, the grit of a honey badger, and as many HP as a 250-point Barbarian…)
That was all the opening Alric needed. While the archers were distracted by Gabby, he rushed up throwing an unlikely weapon for an axe-wielding barbarian: a flash grenade. One of the lizard men stumbled away in retreat, leaving the other three blinded and defenseless. They were rapidly cut down.
One odd thing happened during Alric’s charge, though. Like Bubbles, he ran into a section of sticky floor, and, also like Bubbles, his great strength made it no serious obstacle. (Gabby got hung up once or twice, briefly.) The odd thing was, just before he hit the sticky patch, his Continual Light torch went out. The party figured it must have been defective, until the next such torch crossed that same line, and also went out. It didn’t take long to figure out, there was a line across the hall that shut down arcane spells. Not much troubled by this, they left their remaining enchanted torches behind to possibly be recovered later, lit up torches the old-fashioned way, and proceeded on.
Pai was talked into helping to heal Gabby. As TKotBO said, she was beyond the laying on of hands; she needed real healing magic. Luckily, it turned out that the damage to her eyes was only temporary, and she regained her sight once she was fully healed.
While the confusion over the torches was going on, Alric and Rolf had gone on to secure the lizard men’s position. There, they found a well-dressed wood elf, on his knees, surrendering vigorously, and took him prisoner. Bob The Wood-Elf Wizard turned out to have a low pain threshold and a great need to unburden himself of information. The party settled down for a half-hour rest and interrogation.
Before getting too comfortable, TKotBO took a look past the camouflaged cover on the other side of the lizard men’s small camp to see what might be lurking. He saw what seemed to be three open chests, but couldn’t see much detail in the darkness. Suspicious, he prodded the nearest one with his flail. The flail stuck to the chest, and the chest reared up, revealing a mouth full of grinding teeth, and tried to bite off TKotBO’s hand. A mimic!
… just as everyone expected. Nobody buys that “I’m just an innocent chest of gold sitting here wide open in the hallway” shtick. Without the advantage of surprise, the three mimics weren’t a match for the party’s heavy warriors. Rolf picked through the splattered remains on the off chance that a monster that looks like a chest might have something valuable inside, but found nothing but teeth. Nevertheless, he took them all, likely for the making of jewelry.
Bob the Elf — not his real name, but all the handle they’re willing to give him — explained that he and the lizard men archers had been exploring as scouts for a larger force. He claimed that something was coming, something that was driving the lizard men out of the swamps, forcing them to find new homes. Bob and his partners had been scouting out a route through the mountains. He claimed that they had entered the dungeon through a natural fissure opening out into a room up ahead.
The noise of the interrogation attracted some attention from up ahead, past the dead mimics. A small ooze came nosing around. Luckily, Posy’s keen hearing kept the party from being surprised. When it struck, it found itself doused in a couple of ice potions, froze solid, and died. Bob tried to make a break for it, but Posy pinned his knee to the ground with an arrow. This set off a fit of screaming and crying such that Rolf lost patience and backhanded the slim elf once across the face, instantly knocking him unconscious.
Onward! Rolf threw Bob The Elf over his shoulder, declaring that he had taken a liking to him and would keep him as a pet. The others packed up their gear and got into marching order. They rolled up the camouflage netting for possible future use, and headed down the stairs.
The stairs opened out onto a gallery, with a wall on the right, and a sheer drop into utter darkness on the left. (GM note: The players noted the similarities between this area and the old dwarven apartment complex in the Pit of Darkness, and were worried for a moment that they had somehow doubled back to that area. This is purely an artifact of my poor verbal descriptions, and poor lighting. The characters were not dismayed, seeing the differences: this area had a stone rail, where the Pit had none; the design of the floor tiles here is much more elaborate; the way the walls are carved and decorated is distinctively different. The chief difference, though, is that one could lean over the abyss with a torch, in the Pit, and get a glimpse of the far side of the same level, while this hole had no visible far side… nor top… nor bottom.) There was a chilly wind from the open space. They moved forward, finding three doors on their right.
While the party conferred at the foot of the stairs, they heard a rustling from the dark cavern, as if there were many observers fidgeting at their appearance. In fact, after a few moments, someone called out from far below! “Who’s there?” the voice asked, in the Common tongue, after trying some language that none of the party spoke. “No one!” TKotBO answered confidently. After several exchanges in this vein, the mysterious voice declared that so long as Nobody continued doing Nothing to Anybody, then Everybody could relax and go about their business. This was followed by a series of complicated bangs, clicks, ratcheting sounds, and one mysterious, thunderous thump.
Thinking of the elf’s confused directions, they decided to open the second door. Their normal door-opening routine was impossible, since they lacked Needles. Posy handled trap-checking duty, but didn’t want to handle any doorknobs, so Rolf kicked in the door and stepped inside. He had just enough time to notice a pile of clothes and armor on the floor, when he felt the first trickle of slime on the collar of his armor. He stepped back outside with a closely-held calm, and got some help from the others removing the contamination. Upon close checking, it proved to be disturbingly-mobile green slime. When it dodged the flame of a hand-held torch, McSwayze had “Etrigan” spit fire at it until it was consumed. The “pile of clothes” turned out to be what’s left over after slime dissolves an eager young barbarian.
At this point, TKotBO lost patience with the slow-and-sure method, and just took off walking, torch in hand. His thinking was that he would bypass doors, only take stairs, and reach the bottom of the big cavern; then, armed with a better sense of the situation, he could come back with an informed plan of how to handle the doors. He was also hoping to confirm the party’s suspicion that Alric and Rolf had been in this same chamber, after their trip through the innards of some kind of room-sized abomination. And, of course, there was always the source of the mysterious voice.
Rolf felt the need to stick close to the leader of his pack, so he followed TKotBO, but not being suicidal, he followed at a ten-yard distance. The others watched with amusement from the first gallery.
At the end of the first gallery, TKotBO found another wide flight of steps down to a landing, then a left turn onto a similar flight of steps, opening onto a second gallery, somewhat lower than the first. He was moving at a purposeful walk, carrying his only light source in his shield hand, and peering with his one good eye through the visor of his great helm, so his impressions of the second gallery amounted to “Stairs. Sheet hanging on the wall? Door. Door. More stairs.” Trotting to catch up, Rolf noticed that the sheet had something written on it, but didn’t want to take the time to decipher it. He tore it from its nails and stuffed it into his pouch and went on.
TKotBO finally discovered why they usually have a trained scout out front when he stepped onto the stairs at the far end of the second gallery. He felt a tug on his ankle… then he didn’t hear the creak-and-woosh of a swinging log trap… and then he was struck in the chest by a good-sized chunk of wood, swinging on a complex system of ropes. Once again, his loud and cumbersome armor kept him from taking any serious damage, but he did take damage. Enough to get his attention, if not knock him down.
Carefully, TKotBO rotated in place until he was facing back the way he had come. “Let’s check those doors,” he told Rolf, when they met. Seeing that the colorful suicide attempt was over, the rest of the party moved to join them for the door-opening ceremony. They discussed leaving the hirelings and goats behind, but finally decided against it, bringing them along. They worked their way backwards, starting with the two doors furthest from the point where they entered.
The first door was locked. Without Needles, they fell back on the use of a siege stone. (Luckily, they had stocked up, just that morning. TKotBO believes in explosives.) There were two points of interest inside the room. First, Gabby found a doorway covered by a hanging sheet, leading to comments about this being The Level Of The Dirty Sheet; when she investigated, she found that it led to the room next door, where she discovered a poison needle trap ready to jab the first person to try to pick that room’s lock. Second, they found a hole in the wall, too small to be a door, leading into a shaft that extended both up and down as far as they could see.
After they kicked around various plans for investigating the shaft, McSwayze finally told Etrigan to climb down the hole and check it out. Grumbling (“Never take another job for a leprechaun boss”), the demon slipped into the tight space and headed down. The party listened as its voice vanished in the distance, and then, after a short interval, as it returned, moving faster and cursing louder. “Otyugh,” it reported, lying gasping on the floor and blaspheming the names of unknown gods. “Garbage chute, with a damned otyugh at the bottom. Oh, worse boss ever.”
Satisfied, they regrouped and returned to the first gallery. The doors there led to a couple of large, but empty, rooms. In the back of one, they found a small spiral staircase, leading down, which they took. It opened out into the back of a similar, but lower, room. When they opened the door to exit, congratulating themselves on skipping a whole turn of the stairway, McSwayze called out for them to stop. “Runes,” he pointed out. “Freeze runes.” They were carved into the floor of the gallery for yards in either direction.
This was followed by a time of experimentation, as they satisfied themselves as to the workings of the runes. Tossing a javelin (taken from the lizard men earlier) onto them didn’t do anything special. Perhaps only living things set them off? TKotBO took off his helmets, peeled his “Elder Thing gimp mask” off his face with an audible sucking sound, and tossed it to the floor… where it shuddered, screeched, froze solid, and died.
“Huh,” TKotBO said. “Think they only have the one shot?”
Tiring of all this, Gabby jumped out and danced between the runes, just to show that it could be done. Despite her example of how easy it was, nobody took her up on it.
They settled the question of how many charges the runes carried by sacrificing one of the goats. TKotBO wanted to use the still-unconscious elf, but Rolf objected. The goat froze to the floor, bleated in terror, froze solid, and died.
How many charges? Enough.
Conceding that the runes had them stumped for the moment, the party collected Gabby and turned back. Up the spiral staircase, back to the first gallery, and then down the stairs the way TKotBO had gone. At the place where he stopped, they rolled the log down before themselves, setting off another three log traps, built in the same way.
Congratulating themselves on how well they were learning this trap-finding business, they moved on to the third gallery. There, they saw an oddity: three or four dire wolves, chained up like watchdogs, in front of a double door. Between Alric’s animal handling, Rolf the Big Bad Dog, and Gabby’s hench-wolf, Bubbles, the party had the wolves cowed, though they did set up a ruckus.
That ruckus was nothing compared to the noise they started to make when Rolf set about making himself alpha wolf, though.
That noise was enough to draw attention from inside the doors. A dwarf opened one door just enough to peek out at the spectacle. He demanded to know who they were and what the heck they were doing to his dogs, introducing himself as Dag Stoneminer.
* * *
And it was there we had to break, as it was getting late, and much too silly.