Don't Forget Your Boots

Meandering aimlessly around the GURPS landscape

Category: Play synopsis

GURPS Psi-Wars #6: “A Political Collision”

A visit to Great-Aunt Mothra and some unexpected advice. Heightening tensions on Sirocco. A pleasant interlude, with lessons. “‘Infamous’ is like ‘famous’, but better!” Playing the Baron. A trip to the deep desert, lessons on the ecology of the gheap, and a reunion. Surprise appearances. Fly by night.

Read the rest of this entry »

GURPS Psi-Wars #4: “Many Hands Make Light Work”

A decent proposal. Confessions and inducements. Whose nightmare is this, anyway? A boop. Approached by a religious fanatic. Day jobs and mail call. Bad news from home. Gheap rustling never pays. An incomplete report. The hunters become the hunted. Two captives for the price of one. Star power and the popularity of synth-pop. Double vision.

Read the rest of this entry »

GURPS Psi-Wars #3: “Enemies of the Empire”

Nightmares and hauntings. Religious disputes among the crew. Local law enforcement. Questioning the suspect. Tabasco. A psionic criminal and Imperial agents. Big bada boom. A gig at the Mangled Puppy. Messages through a MMO game.

Read the rest of this entry »

GURPS Psi-Wars #2: “Ghost Stories”

Riot Racers and fans. Pancakes and pickpockets. Standoff with the Parson Boys. A Shepherd. Games and diplomacy. The creamed corn incident. Midnight at the haunted rocks. Ghost stories. The battle of Mesa Verde.

Read the rest of this entry »

GURPS Psi-Wars #1: “Prologue”

Dinner with the boss. The mission. You call that sleepwalking? Unpleasant social encounters. The snake. Three planets in two days, finally back home again. Old friends and zombies. The scene of the crime. We’re being watched. Gheap, parlay, and taboo. Nobody believes in ghosts. Another scene, of an ancient crime. Checking the word on the street. Spooky insights. An invitation to a ball.

Read the rest of this entry »

GURPS After The End #18: “Only A Small World, After All”

I thought that they were angels
But to my surprise…

Styx, “Come Sail Away”

Swampland. A quick ‘gator hunt. Waldis World. Another president. Doc, triggered. A somber history lesson. A sleeping beauty. “From the radio?” Dinner at the castle. Hitching a ride with Mark Twain. A skirmish at the foot of an Ancient-made mountain. The sky. The end… and what comes after.

Read the rest of this entry »

GURPS After The End #17: “Iron In The Fire”

I am the very model of a modern Major-Gineral,
I’ve information vegetable, animal, and mineral,

Gilbert and Sullivan, “Major-General’s Song”

Ambushed by the Iron Monger. It’s hard to get good henchmen these days. Going out with a bang. Doctor, heal thyself! The life-changing story of Francisco and the crabs. Down by the (inland) sea. Going on a cruise. Gator country. What’s the name of this big stone mountain? Captured!

Read the rest of this entry »

GURPS After The End #16: “Refueled”

Oh, Mandy
Well, you came and you gave without taking

Barry Manilow, “Mandy”

Desperate medicine and its consequences. Harsh weather. What’s got into Vacu-bot? Going to ground. A warm welcome at a silly place. Betrayal, double-cross, and escape. Someone has their eyes on Jimbob. Explosive ambush!

Read the rest of this entry »

GURPS After The End #15: “Down From The Mountains”

They say the road’s a dangerous place…

– The Offspring, “Bad Habit”

Waking up in unfamiliar surroundings. Kung fu movies. The training and education of a young kid. Wisdom from the holy scriptures. “We’re going to Disney World!” Sacred rituals of the Uck Stop tribe. Topping off the tank. Rainy day activities. First time in the flatlands, for some. News from a nomad. Deadly rain. Sanctuary. “Don’t you dare die on me!” The latest from Shady Shen. Ironmongery and the Iron Monger. While watching out for one ambush, fall victim to another. A fender-fender-fender bender. “You will not hurt my horse!”

Read the rest of this entry »

GURPS After The End #14: “Burning Man”

Burn out the day
Burn out the night
I can’t see no reason to put up a fight
I’m living for givin’ the devil his due
And I’m burnin’, I’m burnin’, I’m burnin’ for you

–  Blue Öyster Cult, “Burnin’ For You”

Good times in Mt Hope, followed by bad times in Mt Hope. More chicken nuggets, please. Aerial phenomena demands investigation. Ants in the jerky. Two great campsites, but really only one. Old friends. Muddy struggles and a sleepless night. Meeting the Colonel and the abominations that he has wrought. A mysterious, dangerous, and ultimately boring piece of space debris. Athens. The house of the dog. The golden ticket.

Read the rest of this entry »
Mailanka's Musing

The Home of the GURPS Psi-Wars Blog

Game in the Brain

Meandering aimlessly around the GURPS landscape

Generic Universal Eggplant

Meandering aimlessly around the GURPS landscape

Land of Nod

Roleplaying Game Content for your Edification and Enjoyment

Prismatic Wasteland

Meandering aimlessly around the GURPS landscape

A Collection of Unmitigated Pedantry

A look at history and popular culture

Insidious GURPS Planning

Meandering aimlessly around the GURPS landscape

DF Whiterock

Meandering aimlessly around the GURPS landscape

Tetsujin no Llama

Meandering aimlessly around the GURPS landscape

Olympus RPG Blog

Olympus Role Playing Group Blog

Ra's Head

If the world is empty, so am I

Roleplay Rescue’s Blog

Murmurings from beneath the beard

Ravens N' Pennies

Caw! Caw! Look, it's a blog! About gaming and writing and...and stuff!

Gaming Ballistic

A new trajectory for Roleplaying Games

Peter's ESL

Just another WordPress.com weblog

Set Adrift, On 3d6

A brief look into my life through GURPS.

Northport

adventures in designing a GURPS Dungeon Fantasy setting

False Machine

Meandering aimlessly around the GURPS landscape

Dreams in the Lich House

Meandering aimlessly around the GURPS landscape