Rituals for Pirates: Gunplay

by mshrm

By request from Dirty’s player, some Path of Matter rituals involving guns.

 

More Bullet
Spell Effects: Lesser Create Matter
Inherent Modifiers: Bestows a Bonus, to damage
Greater Effects: 0 (x1)

Generally cast as a charm on a projectile, this spell causes the projectile to grow in flight, adding +2 to damage. Like an All-Out Attack (Strong), this bonus may be converted from +2 to +1/die when cast on a large projectile, like a cannonball.

Typical Casting: Lesser Control Magic (5) + Lesser Create Matter (6) + Subject Weight, 10 lbs (0) + Bestows a Bonus, +2 to damage (2). 13 energy (13 x 1).


Hardened Bullet
Spell Effects: Lesser Transform Matter
Inherent Modifiers: Armor Divisor (2), +50%, on pi+ damage
Greater Effects: 0 (x1)

Often cast as a charm on a bullet, this ritual briefly changes a lead bullet into a much harder metal. When the bullet is fired, the attack gains a (2) armor divisor. The typical casting is scaled for a pi+ attack of no more than 3d damage, like a typical flintlock pistol. To put the same charm on a cannonball for a 9-lb ship’s gun (as found in GURPS Low-Tech) would cost 41 energy.

(Based on suggestions from this forum post.)

Typical Casting: Lesser Control Magic (5) + Lesser Transform Matter (8) + Subject Weight, 10 lbs (0) + Damage, External, Large Piercing 3d (Armor Divisor (2), +50%) (10). 23 energy (23 x 1).


Bokor’s Fast-Draw
Spell Effects: Greater Create Matter
Inherent Modifiers: None.
Greater Effects: 1 (x3)

This ritual creates a loaded flintlock in the caster’s hand. It is almost always prepared as a conditional spell.

If the caster cannot make a successful roll against Armory (Small Arms) at -4, the flintlock will not be operational. It might even be dangerous to the user, with a bad enough roll.

The created flintlock exists only for a short time, just long enough to use it to threaten someone. If in doubt, the pistol uses the statistics of the Flintlock Pistol from page 278 of GURPS Basic Set: Characters.

Typical Casting: Lesser Control Magic (5) + Greater Create Matter (6) + Duration, 10 minutes (1) + Subject Weight, 10 lbs (0). 36 energy (12 x 3).


Bokor’s Reload
Spell Effects: Lesser Create Matter
Inherent Modifiers: None.
Greater Effects: 0 (x1)

Generally prepared as a conditional spell, this ritual instantly reloads a personal firearm. The weapon does not need to be readied, but the caster must touch it. If not used within 10 minutes, the summoned powder and shot will vanish quietly away.

Typical Casting: Lesser Create Matter (6) + Subject Weight, 10 lbs (0) + Duration, 10 minutes (1). 7 energy (7 x 1).