Pirates! Session #4

by mshrm

The Crew:

  • Big Tuna, over-sized brawler
  • “Dirty”, dabbler in the Path of Matter
  • Gabby, guns, stealth, and trickery
  • “Mad” Mags, rescuer and voice of reason
  • Mo’, agile, impulsive, and acquisitive
  • Raphael, not so young as he used to be
  • “Papa” Sean Geaux, quartermaster and voodoo priest

What Happened:

A few days of uneventful sailing went by. Half the PCs put points into Navigation. Dirty used secret magical rituals to tame the enchanted bullet, naming it “Guillermo”.

The next event of note was when some of the crew tossed Pedro, an NPC sailor, overboard. Even before this fact was reported to Papa Sean Geaux, there was a race to be the first to raid Pedro’s sea chest. When Mo’ arrived, he found Gabby sitting atop it, whistling innocently. Even as they agreed to split the loot, Dirty showed up to claim a share.

When they broke open the sea chest, they found a modest amount of money and some spare clothes. They found several twisted up tobacco leaves, which were later identified as Mayan “sicars“. More ominously, they found a little doll made from corn husks, among other things, bearing a striking resemblance to the quartermaster. They decided to keep this to themselves.

Throughout the day, Mags noticed that the reduced crew had become sullen, with lots of grumbling and slacking off in small groups. It seemed to her that there were quite a few dirty looks aimed at Mo’, but before she could work her way into the conversations to find out more, Papa cracked down on the slackers and put them to work to still their tongues.

That evening, after they dropped anchor and the crew started the heavy drinking, Gabby showed the effigy to Papa. He was concerned, especially when she started playing with it, making it dance about, threatening to do things to it, and so forth. Luckily, Gabby is in no way a skilled magician.

As they pondered, a sailor came up from below-decks, shouting “On this day, Raphael has become a man!” The word was that he had proven his valor in battle (in previous sessions), he had shown that he could hold his liquor, and now, he had… fulfilled the last requirement for adulthood, in the pirates’ eyes, with the help of one of the female members of the crew. (More importantly, he had spent the points to buy off his Social Stigma: Minor!) As he spoke, the sailor continued, several crew members were holding Raphael down and piercing his ear.

This, inevitably, prompted a fresh round of toasts, which led to further drinking.

During the evening, Dirty talked Papa into helping with restoring his “dapper me!” enchantment, the one that cleans up and restores his clothes every time he steps onto dry land. To aid the ritual, he smoked one of the sicars, gaining a modest bonus to his roll.

Later that night, after nearly everyone was asleep, Gabby arose to sneak around the ship. Unknown to anyone, she dumped handfuls of ash into the PCs’ boots. The next morning, this caused much uneasiness, and was generally taken as a sign of further magical attack.

Some days later, as they drew closer to their destination, they realized that they were being followed by some… thing under the water, something larger than their ship. This prompted much concern, obviously. Details were hard to make out, but it appeared to be something similar to a squid, but larger, and with more arms. It was immediately dubbed a kraken.

Gabby proposed that they engage the kraken with the cannons, but Captain Courvoisier wasn’t persuaded. He argued that, to bring the cannon to bear, they would need to turn to the side, which would greatly hamper their speed and ability to flee. If they engaged, it would be a do-or-die move: they would either be victorious, or dead, with little chance of escape. He proposed that they try to run, first. If they could make it to the shallow water near the shore, perhaps they could elude the beast.

Papa got to work organizing the crew for maximum speed. Meanwhile, Dirty turned to magic, starting a ritual to create a huge net, figuring to drop it in their wake to hamper the kraken. He asked for volunteers from among the crew to contribute energy to the ritual, but was informed that most of the sailors weren’t entirely comfortable with participating in his profane rituals; the worst kind of sinners they might be, but they’re Christian sinners, when it comes down to it. After a bit of bullying, a couple of the crew agreed that they probably would rather bend their faith than be eaten by a sea monster, and finally did help out.

Overcome with aggressiveness, Gabby and Raphael tried to talk the captain into letting them take the ship’s boat in an effort to lure the monster away. He didn’t care for this plan, either, pointing out that they only had the one boat, and he didn’t want to feed it to a kraken.

Finally, Gabby became too impatient with the discussion, and jumped overboard, planning to engage the kraken in its native element. From his post aloft, Mo’ saw this, but didn’t understand what was going on; he thought she had fallen overboard. In an effort to rescue her, he performed a perfect dive from the top of the mast into the ocean near her…

… and then rolled a natural 18 on his Swimming roll. “Glub!”

Gabby only made it a few strokes in the rough water before she, too, started to have troubles keeping her head above water. Big Tuna jumped in, using his cork-like floating powers to rescue them both. Mags threw them a line, and organized a team of sailors to pull all three aboard using the capstan. Meanwhile, Dirty completed his ritual, and the crew threw the net into the sea.

This misadventure was taken as just more evidence that taking the boat was a good idea. Raphael and Gabby brought up the the plan again, but Courvoisier had had enough. He ordered Mags to restrain them, tying them to a mast if need be, before one of them decided to do something else crazy.

This initiated a scuffle, as Mags went to wrestle them down. Gabby drew her rapier. Thinking he would put an end to the fight before it got out of hand, Dirty drew a flintlock and fired a shot into the deck at the feet of the combatants.

That was his intention, anyway. What happened was, he rolled an 18, and accidentally shot Raphael, breaking his right arm and leaving it crippled for, as it turned out, the next two months.

Raphael, it may be noted, is not left-handed.

Almost forgotten by everyone but Pap in all the drama, the kraken encountered the net and was, in fact, somewhat hampered. The crew bent themselves to the task of making speed, and was able to get to the coastal shallows without being overtaken. Papa used his magic to heal Raphael a bit, but he wasn’t able to correct the broken arm.

Later that day, the ship came within sight of the Moskito Coast. They approached a harbor with a small town. Courvoisier studied the shore through his spyglass, then swore. When the others looked they spotted two things. First, a skeleton dressed in pirate finery, tied to a post so that it would be submerged at high tide. Clearly, a warning. Second, a sign announcing the town to be named Port Coleman.

Courvoisier explained that the Coleman from the name was Bloody Bill Coleman, an old acquaintance. If they tried to sail into the harbor, they would be blown apart by land-based cannon, he was certain. Sadly, they needed to enter the harbor, as there is a village beyond it, where he hopes to find Jacob, the other person to escape Hell in Van der Decken’s story, who they need as a guide.

Gabby enthusiastically volunteered to take a small force ashore to put down ol’ Bloody Bill in the most fearsome way possible, and take the port for the pirates. For once, Courvoisier liked one of Gabby’s plans. He announced that he was seeking volunteers for the mission, then immediately thanked several of the PCs for volunteering.

Next time: the invasion!


Cool Point: Dirty, for being so good a shot that he can’t miss, even when he wants to.

Booby Point: Mo’, for heroically drowning during his rescue attempt.

The moral of the story:  Sometimes the dice will tell you things about the world that you never knew.  (Courvoisier kinda prefers to run, don’t he? I didn’t intend this to be a part of his character. If anything, I intended him to be indecisive. What I’ve been trying to do is, I’ll try the players to suggest courses of action, and then I’ll see how the reaction rolls go. The dice keep saying, Courvoisier doesn’t like risky plans, he’d rather run to make a profit on another day.)

 

Advertisements